Player Matchup

Medusa
Medusa
 
Medusa
Level 28
God Stats
3W - 2L
1,514 SR
Queue Stats
47W - 49L
1,376 Elo+
Solo
Merlin
Merlin
Rat_Ogre1232
Merlin
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
194W - 186L
1,318 Elo+
Party 2
Chaac
Chaac
daabootybandit
Chaac
Level 64
God Stats
7W - 1L
1,894 SR
Queue Stats
122W - 121L
1,315 Elo+
Party 2
Team Averages
Level 39
1,636 SR
1,336 Elo+

VS

Team Averages
Level 26
1,532 SR
1,388 Elo+
Jormungandr
Jormungandr
Bausi39
Jormungandr
Level 23
God Stats
46W - 33L
1,599 SR
Queue Stats
164W - 113L
1,373 Elo+
Party 1
Poseidon
Poseidon
MrBruns95
Poseidon
Level 28
God Stats
5W - 10L
1,358 SR
Queue Stats
111W - 111L
1,340 Elo+
Party 1
Kali
Kali
dermeiners04
Kali
Level 28
God Stats
45W - 25L
1,639 SR
Queue Stats
121W - 97L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
10 / 3 / 7
16,625
693
13,918
14,477
5,148
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
18
1 / 5 / 10
14,050
585
12,215
12,256
4,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 3 / 7
15,441
643
16,559
25,389
31,207
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bausi39
Jormungandr
16
2 / 7 / 8
14,557
607
10,815
19,182
9,000
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Poseidon
MrBruns95
Poseidon
18
2 / 3 / 6
14,746
614
13,257
9,782
3,460
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 8 / 1
15,426
643
15,496
28,790
14,411
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
18
Kills
11
11
Deaths
18
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
3
7
4.5
L
Jormungandr
Bausi39
Jormungandr
2
7
8
0.86
L
Poseidon
MrBruns95
Poseidon
2
3
6
1.67
W
Merlin
1
5
10
1.2
W
7
3
7
3.5
L
7
8
1
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,692
Damage
39,568
52,122
Taken
57,754
40,558
Mitigated
26,871
16,801
Healing
19,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,918
4,867
0
3,013
14,477
5,148
2,311
7,261
7,216
0
83,572
L
Jormungandr
Bausi39
Jormungandr
10,815
1,362
367
5,550
19,182
9,000
196
4,765
14,417
54,382
0
L
Poseidon
MrBruns95
Poseidon
13,257
740
879
1,840
9,782
3,460
1,404
2,101
7,681
86,458
0
W
Merlin
12,215
331
356
1,497
12,256
4,203
336
4,888
7,368
67,313
0
W
16,559
4,351
0
11,935
25,389
31,207
394
12,141
13,248
0
63,238
L
15,496
6,845
0
11,242
28,790
14,411
0
6,348
22,442
0
83,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,116
Gold Earned
44,729
243
Minions Killed
277
0
Camps Cleared
0
1,305,792
Distance Traveled
1,328,774
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
16,625
693
99
4
0
471,948
4
L
Jormungandr
14,557
607
67
3
0
409,935
3
L
Poseidon
14,746
614
134
6
0
477,665
2
W
Merlin
14,050
585
82
3
0
375,777
0
W
Chaac
15,441
643
62
3
0
458,067
4
L
Kali
15,426
643
76
3
0
441,174
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role