Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,092 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 22
God Stats
13W - 10L
1,470 SR
Queue Stats
468W - 524L
1,246 Elo+
Solo
Loki
Loki
 
Loki
Level 18
God Stats
2W - 5L
1,434 SR
Queue Stats
110W - 125L
1,264 Elo+
Solo
Neith
Neith
 
Neith
Level 8
God Stats
1W - 3L
1,546 SR
Queue Stats
7W - 24L
1,039 Elo+
Solo
Ymir
Ymir
dany_5741
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,020 Elo+
Solo
Team Averages
Level 15
1,490 SR
1,132 Elo+

VS

Team Averages
Level 20
1,547 SR
1,313 Elo+
Chernobog
Chernobog
 
Chernobog
Level 23
God Stats
13W - 15L
1,461 SR
Queue Stats
117W - 114L
1,226 Elo+
Solo
Camazotz
Camazotz
ThatDisCoTeKaBR
Camazotz
Level 19
God Stats
2W - 0L
1,675 SR
Queue Stats
42W - 33L
1,320 Elo+
Solo
Thor
Thor
khishigee0927
Thor
Level 27
God Stats
2W - 0L
1,662 SR
Queue Stats
6W - 1L
1,632 Elo+
Solo
Artemis
Artemis
montyAKAmoney13
Artemis
Level 23
God Stats
37W - 27L
1,437 SR
Queue Stats
260W - 293L
1,200 Elo+
Solo
Geb
Geb
nikitafire7
Geb
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
0 / 1 / 0
9,317
776
416
1,653
492
Merlin
 
Merlin
18
5 / 10 / 3
12,040
1,003
10,689
19,991
18,388
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
 
Loki
18
7 / 10 / 5
13,954
1,163
15,948
22,756
9,731
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
 
Neith
15
0 / 5 / 3
9,901
825
1,016
6,668
2,524
Ymir
19
2 / 13 / 6
12,310
1,026
13,494
30,627
37,594
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
19
7 / 3 / 18
12,779
1,065
15,494
12,720
6,199
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
20
11 / 0 / 18
14,592
1,216
15,904
7,480
3,505
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 2 / 19
13,606
1,134
10,705
10,588
6,392
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
13 / 3 / 19
15,143
1,262
27,767
8,012
3,895
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
0 / 6 / 19
11,411
951
2,239
11,867
5,666

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
132
14
Kills
39
39
Deaths
14
17
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
L
Merlin
 
Merlin
5
10
3
0.65
L
Loki
 
Loki
7
10
5
0.95
L
Neith
 
Neith
0
5
3
0.3
W
Chernobog
 
Chernobog
7
3
18
5.33
W
Camazotz
11
0
18
20
L
Ymir
2
13
6
0.38
W
8
2
19
8.75
W
13
3
19
7.5
W
0
6
19
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,563
Damage
72,109
81,695
Taken
50,667
68,729
Mitigated
25,657
150
Healing
7,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
416
40
0
0
1,653
492
0
0
1,653
0
2,277
L
Merlin
 
Merlin
10,689
1,510
0
0
19,991
18,388
0
330
19,661
28,231
0
L
Loki
 
Loki
15,948
8,213
0
0
22,756
9,731
0
489
22,267
0
30,014
L
Neith
 
Neith
1,016
79
0
150
6,668
2,524
0
51
6,394
0
3,076
W
Chernobog
 
Chernobog
15,494
10,783
0
2,009
12,720
6,199
0
5,384
7,336
0
29,678
W
Camazotz
15,904
6,874
0
4,967
7,480
3,505
0
2,754
4,726
137
42,851
L
Ymir
13,494
2,472
0
0
30,627
37,594
0
1,506
29,121
38,722
0
W
10,705
4,910
0
0
10,588
6,392
0
3,902
6,686
0
34,172
W
27,767
22,758
0
722
8,012
3,895
0
4,302
3,710
0
56,791
W
2,239
845
0
0
11,867
5,666
0
7,841
4,026
4,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,522
Gold Earned
67,531
125
Minions Killed
219
3
Camps Cleared
10
633,168
Distance Traveled
1,055,575
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,317
776
2
0
0
38,979
0
L
Merlin
12,040
1,003
31
3
1
159,459
0
L
Loki
13,954
1,163
31
3
2
182,511
0
L
Neith
9,901
825
3
0
0
90,332
0
W
Chernobog
12,779
1,065
24
2
0
198,881
0
W
Camazotz
14,592
1,216
45
4
6
283,508
1
L
Ymir
12,310
1,026
58
5
0
161,887
0
W
Thor
13,606
1,134
65
5
1
217,671
1
W
Artemis
15,143
1,262
85
7
3
170,600
1
W
Geb
11,411
951
0
0
0
184,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role