Player Matchup
Team Averages
Gold II
Average Tier
Level 110
1,500 SR
1,500
MMR
VS
Team Averages
Gold II
Average Tier
Level 106
1,558 SR
1,653
MMR
Match Stats
Bans
VS
Bans
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,432
343
0
0
0
Assassin's Blessing
+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.
Shoes
+6%
Movement Speed
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
3,357
336
0
0
0
578
0
L
3,357
336
0
0
0
0
0
L
3,357
336
0
0
0
0
0
L
3,357
336
0
0
0
0
0
L
3,357
336
0
0
0
0
0
W
3,432
343
0
0
0
0
0
W
3,432
343
0
0
0
0
0
W
3,432
343
0
0
0
0
0
W
3,432
343
0
0
0
0
0
W
3,432
343
0
0
0
0
0