Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
GL9NS
He Bo
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,313 Elo+
Solo
Chiron
Chiron
SuccoR666
Chiron
Level 160
God Stats
5W - 4L
1,583 SR
Queue Stats
253W - 277L
1,456 Elo+
Solo
Bellona
Bellona
jebuschristius
Bellona
Level 81
God Stats
3W - 3L
1,817 SR
Queue Stats
169W - 139L
1,496 Elo+
Solo
Team Averages
Level 114
1,580 SR
1,453 Elo+

VS

Team Averages
Level 125
1,567 SR
1,385 Elo+
Agni
Agni
BiloGamerXD
Agni
Level 69
God Stats
1W - 0L
1,350 SR
Queue Stats
9W - 16L
1,134 Elo+
Solo
Da Ji
Da Ji
MickleRlCK
Da Ji
Level 157
God Stats
1W - 0L
1,790 SR
Queue Stats
74W - 58L
1,578 Elo+
Party 1
Medusa
Medusa
Vardel
Medusa
Level 87
God Stats
2W - 0L
1,677 SR
Queue Stats
156W - 149L
1,534 Elo+
Solo
Nu Wa
Nu Wa
YmirlsHere
Nu Wa
Level 156
God Stats
4W - 2L
1,434 SR
Queue Stats
316W - 284L
1,562 Elo+
Party 1
Tyr
Tyr
xLittleSausagex
Tyr
Level 158
God Stats
1W - 0L
1,583 SR
Queue Stats
19W - 14L
1,116 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
6 / 7 / 6
10,929
729
8,337
12,771
14,699
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bacchus
 
Bacchus
16
1 / 6 / 12
9,010
601
9,328
19,978
25,645
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
GL9NS
He Bo
16
3 / 8 / 8
9,990
666
3,484
14,915
11,198
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
SuccoR666
Chiron
18
7 / 4 / 6
10,180
679
11,638
12,377
6,067
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

17
2 / 5 / 12
9,324
622
8,934
18,555
11,341
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 9 / 16
11,265
751
14,086
12,345
5,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
17
6 / 3 / 18
11,025
735
11,371
10,901
12,754
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Vardel
Medusa
18
6 / 3 / 15
10,890
726
14,336
10,280
4,793
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
19
7 / 2 / 17
11,570
771
16,805
8,286
3,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 3 / 19
11,238
749
14,066
17,788
10,886
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
115
19
Kills
30
30
Deaths
20
44
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
7
6
1.29
L
Bacchus
 
Bacchus
1
6
12
1.17
W
5
9
16
1.44
L
He Bo
GL9NS
He Bo
3
8
8
0.88
W
Da Ji
6
3
18
5
L
Chiron
SuccoR666
Chiron
7
4
6
2.5
W
Medusa
Vardel
Medusa
6
3
15
4.5
W
Nu Wa
7
2
17
7.75
L
2
5
12
1.6
W
6
3
19
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,721
Damage
70,664
78,596
Taken
59,600
68,950
Mitigated
37,176
19,120
Healing
19,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,337
1,566
156
1,149
12,771
14,699
0
4,919
7,852
0
13,613
L
Bacchus
 
Bacchus
9,328
1,300
1,089
1,689
19,978
25,645
0
7,652
12,326
18,398
0
W
14,086
689
1,242
1,278
12,345
5,018
23
2,548
9,797
26,349
0
L
He Bo
GL9NS
He Bo
3,484
388
0
633
14,915
11,198
35
6,467
8,448
18,111
0
W
Da Ji
11,371
2,180
423
1,626
10,901
12,754
410
1,591
9,310
0
15,951
L
Chiron
SuccoR666
Chiron
11,638
3,723
4,402
3,599
12,377
6,067
437
4,727
7,650
0
34,008
W
Medusa
Vardel
Medusa
14,336
8,071
940
3,184
10,280
4,793
2,667
3,174
7,106
0
24,810
W
Nu Wa
16,805
3,670
907
1,748
8,286
3,725
1,601
1,680
6,606
41,620
0
L
8,934
1,768
2,210
4,193
18,555
11,341
0
7,126
11,429
0
24,030
W
14,066
972
744
7,173
17,788
10,886
0
3,819
13,969
0
24,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,433
Gold Earned
55,988
127
Minions Killed
119
0
Camps Cleared
0
1,281,086
Distance Traveled
1,359,198
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,929
729
12
1
0
244,751
6
L
Bacchus
9,010
601
17
1
0
275,917
2
W
Agni
11,265
751
23
2
0
226,885
1
L
He Bo
9,990
666
27
2
0
218,324
0
W
Da Ji
11,025
735
8
1
0
287,672
0
L
Chiron
10,180
679
50
3
0
253,228
6
W
Medusa
10,890
726
26
2
0
267,612
3
W
Nu Wa
11,570
771
53
4
0
252,350
0
L
Bellona
9,324
622
21
1
0
288,866
0
W
Tyr
11,238
749
9
1
0
324,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role