Player Matchup

Hercules
Hercules
Chlorate
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,412 Elo+
Party 4
Sol
Sol
HUSTLADARABBITT
Sol
Level 121
God Stats
2W - 2L
1,744 SR
Queue Stats
92W - 93L
1,345 Elo+
Party 4
Achilles
Achilles
JuiceyWater
Achilles
Level 106
God Stats
0W - 1L
1,705 SR
Queue Stats
12W - 13L
1,593 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Roman9944
Cu Chulainn
Level 103
God Stats
0W - 1L
1,809 SR
Queue Stats
2W - 3L
1,444 Elo+
Party 1
Pele
Pele
swagersou
Pele
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 15L
1,416 Elo+
Party 1
Team Averages
Level 75
1,652 SR
1,442 Elo+

VS

Team Averages
Level 75
1,581 SR
1,320 Elo+
Persephone
Persephone
KingofGàys
Persephone
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 103L
1,485 Elo+
Party 3
Bacchus
Bacchus
MantisTobogaan
Bacchus
Level 125
God Stats
1W - 1L
1,967 SR
Queue Stats
15W - 25L
1,332 Elo+
Party 2
Ah Puch
Ah Puch
Necroophiliac
Ah Puch
Level 104
God Stats
1W - 1L
1,304 SR
Queue Stats
9W - 7L
1,485 Elo+
Party 3
Cerberus
Cerberus
angry hippie47
Cerberus
Level 28
God Stats
1W - 0L
1,632 SR
Queue Stats
31W - 30L
1,065 Elo+
Party 2
Nu Wa
Nu Wa
toasterguyXD
Nu Wa
Level 97
God Stats
4W - 1L
1,500 SR
Queue Stats
38W - 38L
1,236 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Chlorate
Hercules
16
1 / 8 / 7
9,580
599
6,618
17,187
20,221
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
2 / 7 / 7
10,548
659
7,618
16,937
14,228
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
JuiceyWater
Achilles
20
9 / 7 / 6
12,270
767
19,564
27,713
39,983
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
Roman9944
Cu Chulainn
19
6 / 9 / 10
12,130
758
14,004
21,902
26,371
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
12
1 / 10 / 8
8,572
536
1,454
14,392
5,043
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
KingofGàys
Persephone
20
2 / 2 / 22
12,116
757
12,318
10,393
4,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

18
4 / 8 / 18
11,726
733
14,607
16,614
22,628
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
20
15 / 4 / 17
13,119
820
23,324
11,503
5,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
19
6 / 3 / 21
11,782
736
10,012
14,408
12,529
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
13 / 4 / 18
13,701
856
23,245
11,319
5,047
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
136
19
Kills
40
41
Deaths
21
38
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Hercules
Chlorate
Hercules
1
8
7
0.56
L
2
7
7
0.79
L
Achilles
JuiceyWater
Achilles
9
7
6
1.71
W
Persephone
KingofGàys
Persephone
2
2
22
6.5
W
4
8
18
1.63
W
Ah Puch
15
4
17
5.88
L
Cu Chulainn
Roman9944
Cu Chulainn
6
9
10
1.22
W
Cerberus
6
3
21
5.5
L
Pele
1
10
8
0.5
W
13
4
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,258
Damage
83,506
98,131
Taken
64,237
105,846
Mitigated
49,807
28,968
Healing
24,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Chlorate
Hercules
6,618
885
2,001
2,473
17,187
20,221
0
14,619
2,568
0
14,159
L
7,618
695
1,726
6,095
16,937
14,228
763
14,545
2,392
43,353
0
L
Achilles
JuiceyWater
Achilles
19,564
4,957
473
10,878
27,713
39,983
14
22,926
4,787
0
39,881
W
Persephone
KingofGàys
Persephone
12,318
819
1,272
4,130
10,393
4,402
1,321
620
9,773
28,246
0
W
14,607
1,077
2,270
2,119
16,614
22,628
308
2,167
14,297
26,904
0
W
Ah Puch
23,324
1,383
2,054
3,143
11,503
5,201
640
1,202
10,301
42,313
0
L
Cu Chulainn
Roman9944
Cu Chulainn
14,004
3,710
893
3,978
21,902
26,371
0
19,064
2,838
0
31,779
W
Cerberus
10,012
327
351
5,002
14,408
12,529
725
2,317
10,827
17,063
0
L
Pele
1,454
355
0
451
14,392
5,043
0
12,352
2,040
0
7,044
W
23,245
4,981
2,353
1,571
11,319
5,047
1,843
1,312
10,007
53,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,100
Gold Earned
62,444
164
Minions Killed
160
0
Camps Cleared
0
1,248,185
Distance Traveled
1,461,446
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,580
599
21
1
0
258,291
0
L
Sol
10,548
659
62
4
0
230,463
0
L
Achilles
12,270
767
34
2
0
281,890
0
W
Persephone
12,116
757
49
3
0
269,628
0
W
Bacchus
11,726
733
20
1
0
309,534
0
W
Ah Puch
13,119
820
34
2
0
262,469
0
L
Cu Chulainn
12,130
758
40
3
0
267,206
0
W
Cerberus
11,782
736
25
2
0
332,287
0
L
Pele
8,572
536
7
0
0
210,335
0
W
Nu Wa
13,701
856
32
2
0
287,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role