Player Matchup

Apollo
Apollo
 
Apollo
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,183 Elo+
Solo
Ah Puch
Ah Puch
Jomjom4030
Ah Puch
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,164 Elo+
Solo
Neith
Neith
Mr_Mestree
Neith
Level 5
God Stats
3W - 3L
1,111 SR
Queue Stats
6W - 5L
985 Elo+
Party 2
Ymir
Ymir
Mr_varelaa
Ymir
Level 24
God Stats
3W - 2L
1,434 SR
Queue Stats
93W - 63L
1,478 Elo+
Party 2
Loki
Loki
Russell1100
Loki
Level 20
God Stats
34W - 46L
1,357 SR
Queue Stats
142W - 156L
1,351 Elo+
Solo
Team Averages
Level 13
1,381 SR
1,232 Elo+

VS

Team Averages
Level 10
1,392 SR
1,210 Elo+
King Arthur
King Arthur
 
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,346 Elo+
Solo
Nemesis
Nemesis
Blymph
Nemesis
Level 7
God Stats
0W - 3L
1,224 SR
Queue Stats
49W - 43L
1,067 Elo+
Party 1
Hun Batz
Hun Batz
Equwm
Hun Batz
Level 6
God Stats
0W - 2L
1,235 SR
Queue Stats
1W - 4L
1,067 Elo+
Party 1
Merlin
Merlin
Kingzaidos1
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
921 Elo+
Solo
Kukulkan
Kukulkan
kicdgib95
Kukulkan
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 14L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
2 / 5 / 5
12,242
490
7,194
12,978
6,035
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
Jomjom4030
Ah Puch
15
5 / 5 / 5
11,718
469
9,148
13,800
4,170
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
20
23 / 6 / 5
15,006
600
21,668
15,209
5,328
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
8 / 1 / 17
14,550
582
13,750
15,349
15,438
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 3 / 5
14,405
576
9,302
14,695
6,350
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 15 / 3
9,268
371
3,706
24,140
14,937
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Blymph
Nemesis
18
8 / 10 / 4
13,574
543
14,420
22,329
10,255
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hun Batz
Equwm
Hun Batz
14
0 / 16 / 2
9,119
365
5,792
18,955
6,518
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
6
1 / 3 / 0
7,328
293
2,950
3,414
677
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
kicdgib95
Kukulkan
20
11 / 5 / 1
13,501
540
22,145
15,475
7,355
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
30
48
Kills
20
20
Deaths
49
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
5
5
0.9
L
King Arthur
 
King Arthur
0
15
3
0.1
L
Nemesis
Blymph
Nemesis
8
10
4
1
L
Hun Batz
Equwm
Hun Batz
0
16
2
0.06
W
Ah Puch
Jomjom4030
Ah Puch
5
5
5
1.5
L
Merlin
1
3
0
0.33
W
Neith
23
6
5
4.25
W
8
1
17
16.5
W
10
3
5
4.17
L
Kukulkan
kicdgib95
Kukulkan
11
5
1
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,062
Damage
49,013
72,031
Taken
84,313
37,321
Mitigated
39,742
16,039
Healing
7,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,194
3,924
0
1,200
12,978
6,035
1,664
7,714
5,264
0
57,953
L
King Arthur
 
King Arthur
3,706
1,680
0
1,854
24,140
14,937
0
7,308
16,832
0
32,255
L
Nemesis
Blymph
Nemesis
14,420
7,249
0
3,235
22,329
10,255
1,957
4,561
17,768
0
56,578
L
Hun Batz
Equwm
Hun Batz
5,792
2,636
0
330
18,955
6,518
0
4,351
14,604
0
45,169
W
Ah Puch
Jomjom4030
Ah Puch
9,148
1,049
810
1,466
13,800
4,170
1,732
6,333
7,467
44,940
0
L
Merlin
2,950
827
0
0
3,414
677
0
833
2,581
11,731
0
W
Neith
21,668
16,988
545
4,120
15,209
5,328
7,450
5,676
9,533
0
69,752
W
13,750
2,376
546
988
15,349
15,438
2,467
1,751
13,598
62,747
0
W
9,302
4,628
0
6,364
14,695
6,350
2,857
3,621
11,074
1,081
88,249
L
Kukulkan
kicdgib95
Kukulkan
22,145
914
231
1,921
15,475
7,355
1,289
5,993
9,482
99,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,921
Gold Earned
52,790
518
Minions Killed
391
0
Camps Cleared
0
2,053,517
Distance Traveled
1,568,848
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,242
490
103
4
0
418,233
0
L
King Arthur
9,268
371
53
2
0
286,823
2
L
Nemesis
13,574
543
77
3
0
452,021
4
L
Hun Batz
9,119
365
63
3
0
316,998
1
W
Ah Puch
11,718
469
68
3
0
418,417
1
L
Merlin
7,328
293
14
1
0
134,435
0
W
Neith
15,006
600
101
4
0
329,300
1
W
Ymir
14,550
582
109
4
0
446,563
3
W
Loki
14,405
576
137
5
0
441,004
1
L
Kukulkan
13,501
540
184
7
0
378,571
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role