Player Matchup

Xing Tian
Xing Tian
Actedbear1
Xing Tian
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,545 Elo+
Party 3
Serqet
Serqet
DragonicKnight3
Serqet
Level 101
God Stats
2W - 1L
1,612 SR
Queue Stats
51W - 31L
1,515 Elo+
Party 3
Zeus
Zeus
Horr0rGal
Zeus
Level 47
God Stats
58W - 44L
1,483 SR
Queue Stats
625W - 645L
1,454 Elo+
Party 2
Ah Puch
Ah Puch
iTaTTo0
Ah Puch
Level 119
God Stats
51W - 29L
1,733 SR
Queue Stats
773W - 800L
1,458 Elo+
Party 2
Thanatos
Thanatos
theblackice1
Thanatos
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
60W - 49L
1,483 Elo+
Party 3
Team Averages
Level 87
1,565 SR
1,491 Elo+

VS

Team Averages
Level 38
1,447 SR
1,439 Elo+
Tyr
Tyr
 
Tyr
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 42L
1,409 Elo+
Party 1
Jormungandr
Jormungandr
DrawnDouleur
Jormungandr
Level 24
God Stats
2W - 3L
1,601 SR
Queue Stats
19W - 23L
1,414 Elo+
Party 1
Mulan
Mulan
LM Galaxy248
Mulan
Level 19
God Stats
0W - 2L
1,304 SR
Queue Stats
9W - 9L
1,483 Elo+
Party 1
Ra
Ra
Schutzein
Ra
Level 44
God Stats
2W - 3L
1,390 SR
Queue Stats
22W - 32L
1,417 Elo+
Party 1
Merlin
Merlin
Toxic GI
Merlin
Level 41
God Stats
1W - 2L
1,442 SR
Queue Stats
25W - 26L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Actedbear1
Xing Tian
20
2 / 3 / 23
15,253
953
12,802
22,141
24,432
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
11 / 7 / 22
16,855
1,053
20,678
19,599
8,341
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Zeus
20
6 / 3 / 17
16,167
1,010
39,477
9,112
3,317
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Puch
iTaTTo0
Ah Puch
20
7 / 6 / 29
16,944
1,059
37,346
19,022
9,178
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
theblackice1
Thanatos
20
18 / 8 / 17
18,870
1,179
31,960
19,562
8,204
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

80

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
20
5 / 10 / 16
16,050
1,003
17,491
36,471
28,243
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jormungandr
DrawnDouleur
Jormungandr
20
3 / 2 / 18
15,739
984
17,596
34,405
37,319
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
4 / 12 / 6
13,993
875
9,858
25,606
12,467
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 8 / 9
15,653
978
13,638
25,686
12,941
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
Toxic GI
Merlin
20
11 / 12 / 6
17,221
1,076
22,353
29,103
6,669
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
82
44
Kills
27
27
Deaths
44
108
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
5
10
16
1.3
W
Xing Tian
Actedbear1
Xing Tian
2
3
23
4.5
W
11
7
22
3.14
L
Jormungandr
DrawnDouleur
Jormungandr
3
2
18
6
W
Zeus
6
3
17
4.83
L
4
12
6
0.58
L
4
8
9
1.06
L
Merlin
Toxic GI
Merlin
11
12
6
1.17
W
Ah Puch
iTaTTo0
Ah Puch
7
6
29
3.58
W
Thanatos
theblackice1
Thanatos
18
8
17
3.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

142,263
Damage
80,936
89,436
Taken
151,271
53,472
Mitigated
97,639
16,262
Healing
19,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
17,491
2,726
219
4,627
36,471
28,243
0
25,373
10,500
0
39,012
W
Xing Tian
Actedbear1
Xing Tian
12,802
912
0
0
22,141
24,432
0
14,324
7,817
19,459
0
W
20,678
5,785
0
310
19,599
8,341
0
11,342
8,257
0
24,441
L
Jormungandr
DrawnDouleur
Jormungandr
17,596
6,206
0
167
34,405
37,319
0
23,185
10,629
48,494
0
W
Zeus
39,477
1,390
420
868
9,112
3,317
0
5,183
3,929
84,297
0
L
9,858
2,496
171
1,101
25,606
12,467
0
15,418
10,080
0
20,317
L
13,638
1,191
3,791
7,391
25,686
12,941
0
10,615
14,221
52,789
0
L
Merlin
Toxic GI
Merlin
22,353
3,072
1,183
985
29,103
6,669
0
15,034
14,009
55,247
0
W
Ah Puch
iTaTTo0
Ah Puch
37,346
947
702
1,887
19,022
9,178
0
11,072
7,950
83,733
0
W
Thanatos
theblackice1
Thanatos
31,960
12,114
0
12,075
19,562
8,204
0
11,666
7,896
0
46,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,089
Gold Earned
78,656
268
Minions Killed
319
10
Camps Cleared
13
1,588,341
Distance Traveled
1,358,823
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
16,050
1,003
53
3
3
314,801
0
W
Xing Tian
15,253
953
10
1
0
342,517
0
W
Serqet
16,855
1,053
8
1
1
323,543
1
L
Jormungandr
15,739
984
87
5
1
267,712
0
W
Zeus
16,167
1,010
108
7
0
317,169
0
L
Mulan
13,993
875
20
1
3
211,572
0
L
Ra
15,653
978
88
6
5
282,479
2
L
Merlin
17,221
1,076
71
4
1
282,259
0
W
Ah Puch
16,944
1,059
114
7
3
305,214
0
W
Thanatos
18,870
1,179
28
2
6
299,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role