Player Matchup

Yemoja
Yemoja
Gee_Bino
Yemoja
Level 67
God Stats
1W - 1L
1,322 SR
Queue Stats
39W - 45L
1,389 Elo+
Party 2
Persephone
Persephone
The_Almight_E
Persephone
Level 83
God Stats
5W - 3L
1,605 SR
Queue Stats
63W - 57L
1,400 Elo+
Party 2
Da Ji
Da Ji
Z_A_Y_K
Da Ji
Level 81
God Stats
4W - 0L
1,824 SR
Queue Stats
69W - 62L
1,404 Elo+
Party 2
Team Averages
Level 77
1,584 SR
1,398 Elo+

VS

Team Averages
Level 62
1,606 SR
1,430 Elo+
King Arthur
King Arthur
FL4R TREMMOR
King Arthur
Level 62
God Stats
1W - 1L
1,703 SR
Queue Stats
16W - 20L
1,357 Elo+
Solo
Awilix
Awilix
PlatinumSail HD
Awilix
Level 65
God Stats
24W - 15L
1,615 SR
Queue Stats
28W - 20L
1,464 Elo+
Party 1
Janus
Janus
outboss123
Janus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Gee_Bino
Yemoja
19
4 / 5 / 15
16,197
736
14,261
20,856
20,814
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Persephone
The_Almight_E
Persephone
17
2 / 8 / 14
13,800
627
18,398
20,248
7,370
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Z_A_Y_K
Da Ji
20
19 / 5 / 3
17,371
790
29,120
19,937
9,245
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FL4R TREMMOR
King Arthur
19
9 / 4 / 6
14,707
669
20,066
26,693
39,281
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
5 / 11 / 6
14,488
659
12,021
24,457
6,386
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Janus
16
4 / 10 / 9
14,182
645
13,529
21,191
3,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
39
25
Kills
18
18
Deaths
25
32
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FL4R TREMMOR
King Arthur
9
4
6
3
W
Yemoja
Gee_Bino
Yemoja
4
5
15
2.3
L
5
11
6
0.73
W
Persephone
The_Almight_E
Persephone
2
8
14
1.13
W
Da Ji
Z_A_Y_K
Da Ji
19
5
3
4.1
L
Janus
4
10
9
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,779
Damage
45,616
61,041
Taken
72,341
37,429
Mitigated
49,643
20,899
Healing
10,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FL4R TREMMOR
King Arthur
20,066
2,306
0
4,457
26,693
39,281
0
15,070
11,623
407
61,587
W
Yemoja
Gee_Bino
Yemoja
14,261
3,260
3,690
4,040
20,856
20,814
1,076
5,223
15,387
41,012
0
L
12,021
4,972
576
1,593
24,457
6,386
1,184
9,528
14,929
0
70,336
W
Persephone
The_Almight_E
Persephone
18,398
2,680
1,461
5,785
20,248
7,370
460
5,622
14,626
50,229
0
W
Da Ji
Z_A_Y_K
Da Ji
29,120
9,099
1,014
4,909
19,937
9,245
1,937
3,290
16,003
0
88,385
L
Janus
13,529
462
446
3,572
21,191
3,976
356
8,194
12,997
50,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,368
Gold Earned
43,377
185
Minions Killed
202
0
Camps Cleared
0
1,043,578
Distance Traveled
1,003,283
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
14,707
669
54
2
0
388,347
4
W
Yemoja
16,197
736
40
2
0
334,818
0
L
Awilix
14,488
659
82
4
0
346,806
1
W
Persephone
13,800
627
58
3
0
352,213
3
W
Da Ji
17,371
790
87
4
0
356,547
1
L
Janus
14,182
645
66
3
0
268,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role