Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 47
God Stats
3W - 3L
1,590 SR
Queue Stats
116W - 98L
1,445 Elo+
Party 3
Horus
Horus
ImortlMarshmalo
Horus
Level 148
God Stats
6W - 3L
1,680 SR
Queue Stats
77W - 79L
1,520 Elo+
Party 3
Aphrodite
Aphrodite
Khexia
Aphrodite
Level 26
God Stats
19W - 6L
1,960 SR
Queue Stats
40W - 14L
1,834 Elo+
Party 1
Rama
Rama
White Irises
Rama
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 55L
1,711 Elo+
Party 1
Ymir
Ymir
ZghostWhoWalks
Ymir
Level 158
God Stats
0W - 2L
1,480 SR
Queue Stats
38W - 33L
1,958 Elo+
Party 3
Team Averages
Level 108
1,642 SR
1,694 Elo+

VS

Team Averages
Level 72
1,885 SR
1,808 Elo+
King Arthur
King Arthur
KENJITIMUS
King Arthur
Level 126
God Stats
11W - 3L
1,987 SR
Queue Stats
786W - 365L
1,760 Elo+
Party 2
Scylla
Scylla
TacticalGagdoll
Scylla
Level 14
God Stats
28W - 3L
1,915 SR
Queue Stats
63W - 7L
1,940 Elo+
Party 2
Nox
Nox
TacticalWolfy
Nox
Level 34
God Stats
4W - 1L
1,901 SR
Queue Stats
518W - 63L
1,974 Elo+
Party 2
Sobek
Sobek
uncle-scar318
Sobek
Level 154
God Stats
11W - 0L
1,862 SR
Queue Stats
734W - 360L
1,669 Elo+
Party 2
Da Ji
Da Ji
xTHE_P0TAT0x
Da Ji
Level 34
God Stats
26W - 10L
1,759 SR
Queue Stats
442W - 332L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
1 / 7 / 4
9,534
953
6,303
16,444
15,178
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 3 / 3
9,364
936
6,991
11,651
10,575
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
Khexia
Aphrodite
15
0 / 3 / 4
8,694
869
8,504
11,444
7,604
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 2
9,426
943
13,341
13,339
4,387
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 5 / 5
8,760
876
7,128
15,331
6,150
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

206

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KENJITIMUS
King Arthur
16
1 / 3 / 12
9,519
952
8,650
13,587
12,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
4 / 1 / 16
10,406
1,041
23,401
5,175
2,044
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 0 / 14
10,603
1,060
10,685
4,241
1,726
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 2 / 14
10,250
1,025
9,433
12,364
12,531
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
8 / 0 / 10
11,116
1,112
11,639
10,741
4,860
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
88
6
Kills
22
22
Deaths
6
18
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
7
4
0.43
L
2
3
3
1.17
W
King Arthur
KENJITIMUS
King Arthur
1
3
12
2.33
L
Aphrodite
Khexia
Aphrodite
0
3
4
0.67
W
4
1
16
12
W
4
0
14
11
L
3
4
2
1
L
0
5
5
0.5
W
5
2
14
6
W
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,267
Damage
63,808
68,209
Taken
46,108
43,894
Mitigated
33,507
19,238
Healing
3,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,303
1,232
131
458
16,444
15,178
0
9,824
6,620
19,136
0
L
6,991
4,261
2,429
2,559
11,651
10,575
0
7,642
4,009
0
16,257
W
King Arthur
KENJITIMUS
King Arthur
8,650
822
0
1,552
13,587
12,346
0
5,816
7,771
0
23,558
L
Aphrodite
Khexia
Aphrodite
8,504
710
7,432
5,685
11,444
7,604
0
7,498
3,946
27,818
0
W
23,401
977
0
461
5,175
2,044
0
2,752
2,423
39,249
0
W
10,685
960
0
418
4,241
1,726
0
3,420
821
32,741
0
L
13,341
11,268
0
0
13,339
4,387
0
7,989
5,350
0
34,600
L
7,128
561
0
544
15,331
6,150
0
10,566
4,765
20,228
0
W
9,433
124
0
898
12,364
12,531
0
4,638
7,726
15,271
0
W
11,639
2,538
0
127
10,741
4,860
0
5,309
5,432
0
21,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,778
Gold Earned
51,894
172
Minions Killed
169
6
Camps Cleared
7
926,911
Distance Traveled
1,042,260
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,534
953
23
2
3
161,743
1
L
Horus
9,364
936
19
2
2
199,090
1
W
King Arthur
9,519
952
31
3
1
194,648
0
L
Aphrodite
8,694
869
39
4
1
193,350
1
W
Scylla
10,406
1,041
36
4
2
200,883
0
W
Nox
10,603
1,060
71
7
0
211,611
0
L
Rama
9,426
943
48
5
0
189,898
0
L
Ymir
8,760
876
43
4
0
182,830
0
W
Sobek
10,250
1,025
10
1
0
208,539
0
W
Da Ji
11,116
1,112
21
2
4
226,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role