Player Matchup

Fenrir
Fenrir
Deltabolt
Fenrir
Level 22
God Stats
1W - 4L
1,283 SR
Queue Stats
1W - 4L
1,241 Elo+
Party 1
Nemesis
Nemesis
Johnsona67
Nemesis
Level 6
God Stats
1W - 1L
1,357 SR
Queue Stats
1W - 1L
1,616 Elo+
Solo
Janus
Janus
JollyJello
Janus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,436 Elo+
Party 1
Merlin
Merlin
TacoDawg
Merlin
Level 30
God Stats
0W - 2L
1,287 SR
Queue Stats
21W - 20L
1,376 Elo+
Party 1
Tyr
Tyr
sadghostsnow
Tyr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,332 Elo+
Solo
Team Averages
Level 21
1,385 SR
1,400 Elo+

VS

Team Averages
Level 23
1,423 SR
1,452 Elo+
He Bo
He Bo
D1stress
He Bo
Level 18
God Stats
3W - 2L
1,622 SR
Queue Stats
21W - 22L
1,631 Elo+
Solo
Sun Wukong
Sun Wukong
JRAFF
Sun Wukong
Level 25
God Stats
16W - 12L
1,411 SR
Queue Stats
60W - 71L
1,383 Elo+
Party 2
Vulcan
Vulcan
ManicMackle
Vulcan
Level 35
God Stats
36W - 20L
1,427 SR
Queue Stats
101W - 106L
1,405 Elo+
Party 2
Aphrodite
Aphrodite
PlasticTiarax
Aphrodite
Level 19
God Stats
10W - 7L
1,462 SR
Queue Stats
48W - 35L
1,522 Elo+
Solo
King Arthur
King Arthur
angrypingu69
King Arthur
Level 17
God Stats
1W - 2L
1,193 SR
Queue Stats
42W - 53L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deltabolt
Fenrir
20
3 / 8 / 7
13,592
906
8,532
21,199
10,605
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
Johnsona67
Nemesis
16
0 / 2 / 0
11,037
736
294
1,913
602
Janus
20
7 / 3 / 7
15,450
1,030
26,695
17,888
6,866
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
TacoDawg
Merlin
20
6 / 7 / 6
15,158
1,011
33,407
23,744
9,960
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
0 / 10 / 12
13,694
913
10,277
31,422
36,716
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

0

VS

Team 2 Tickets

194

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
D1stress
He Bo
20
14 / 6 / 15
16,907
1,127
25,537
17,638
6,848
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
JRAFF
Sun Wukong
18
0 / 4 / 9
12,127
808
9,657
22,087
14,518
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
20
6 / 3 / 12
15,293
1,020
25,481
10,949
4,028
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Aphrodite
PlasticTiarax
Aphrodite
20
3 / 1 / 18
13,952
930
14,214
17,490
9,400
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
angrypingu69
King Arthur
20
7 / 2 / 15
14,567
971
14,755
21,772
36,486
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
99
16
Kills
30
30
Deaths
16
32
Assists
69
Player
Kills
Deaths
Assists
KDA
W
He Bo
D1stress
He Bo
14
6
15
3.58
L
Fenrir
Deltabolt
Fenrir
3
8
7
0.81
W
Sun Wukong
JRAFF
Sun Wukong
0
4
9
1.13
L
Nemesis
Johnsona67
Nemesis
0
2
0
0
L
Janus
7
3
7
3.5
W
Vulcan
6
3
12
4
W
Aphrodite
PlasticTiarax
Aphrodite
3
1
18
12
L
Merlin
TacoDawg
Merlin
6
7
6
1.29
W
King Arthur
angrypingu69
King Arthur
7
2
15
7.25
L
0
10
12
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,205
Damage
89,644
96,166
Taken
89,936
64,749
Mitigated
71,280
4,491
Healing
37,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
D1stress
He Bo
25,537
1,455
0
2,624
17,638
6,848
0
12,868
4,770
51,998
0
L
Fenrir
Deltabolt
Fenrir
8,532
1,205
694
1,474
21,199
10,605
0
15,704
5,396
0
14,331
W
Sun Wukong
JRAFF
Sun Wukong
9,657
3,139
0
2,467
22,087
14,518
0
12,983
9,104
0
21,180
L
Nemesis
Johnsona67
Nemesis
294
0
0
100
1,913
602
0
1,246
667
0
1,549
L
Janus
26,695
1,289
0
239
17,888
6,866
0
10,892
6,996
70,809
0
W
Vulcan
25,481
11,251
232
1,176
10,949
4,028
0
8,335
2,614
87,282
0
W
Aphrodite
PlasticTiarax
Aphrodite
14,214
2,681
15,253
12,377
17,490
9,400
0
12,672
4,818
26,497
0
L
Merlin
TacoDawg
Merlin
33,407
1,096
0
762
23,744
9,960
0
16,541
7,203
76,942
0
W
King Arthur
angrypingu69
King Arthur
14,755
2,440
0
3,355
21,772
36,486
0
13,244
8,224
1,022
25,205
L
10,277
2,300
0
1,222
31,422
36,716
0
21,871
9,551
0
19,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,931
Gold Earned
72,846
242
Minions Killed
292
4
Camps Cleared
11
1,187,951
Distance Traveled
1,401,234
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
16,907
1,127
69
5
7
254,502
0
L
Fenrir
13,592
906
14
1
1
285,279
0
W
Sun Wukong
12,127
808
23
2
0
258,346
1
L
Nemesis
11,037
736
1
0
0
46,371
1
L
Janus
15,450
1,030
104
7
1
276,828
0
W
Vulcan
15,293
1,020
137
9
4
305,595
1
W
Aphrodite
13,952
930
43
3
0
298,701
1
L
Merlin
15,158
1,011
104
7
2
300,988
0
W
King Arthur
14,567
971
20
1
0
284,090
0
L
Tyr
13,694
913
19
1
0
278,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role