Player Matchup

Jing Wei
Jing Wei
Gilganor
Jing Wei
Level 108
God Stats
11W - 12L
1,434 SR
Queue Stats
245W - 199L
1,480 Elo+
Party 1
Bacchus
Bacchus
Kyrata
Bacchus
Level 16
God Stats
5W - 1L
1,720 SR
Queue Stats
28W - 18L
1,611 Elo+
Party 1
Zeus
Zeus
Micka2607
Zeus
Level 103
God Stats
3W - 5L
1,392 SR
Queue Stats
454W - 478L
1,522 Elo+
Party 1
Team Averages
Level 76
1,515 SR
1,538 Elo+

VS

Team Averages
Level 41
1,426 SR
1,415 Elo+
Fafnir
Fafnir
Juolaus
Fafnir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 151L
1,405 Elo+
Party 2
Hel
Hel
LordLuks95
Hel
Level 28
God Stats
0W - 2L
1,137 SR
Queue Stats
30W - 43L
1,339 Elo+
Party 2
Izanami
Izanami
RODIGOOD
Izanami
Level 12
God Stats
0W - 1L
1,642 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gilganor
Jing Wei
18
7 / 2 / 11
13,918
733
14,521
12,277
4,727
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Kyrata
Bacchus
16
4 / 4 / 13
13,808
727
6,586
13,760
13,147
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zeus
17
9 / 3 / 10
13,780
725
22,432
12,013
4,238
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Juolaus
Fafnir
15
6 / 8 / 3
14,118
743
8,940
22,934
32,992
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 4 / 4
10,747
566
5,501
10,810
4,209
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
RODIGOOD
Izanami
16
2 / 8 / 6
12,355
650
10,656
18,516
7,448
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
20
Kills
9
9
Deaths
20
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Gilganor
Jing Wei
7
2
11
6.25
L
Fafnir
Juolaus
Fafnir
6
8
3
0.94
W
Bacchus
Kyrata
Bacchus
4
4
13
2.63
L
1
4
4
0.75
W
Zeus
9
3
10
4.67
L
Izanami
RODIGOOD
Izanami
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,539
Damage
25,097
38,050
Taken
52,260
22,112
Mitigated
44,649
15,445
Healing
16,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Gilganor
Jing Wei
14,521
12,684
816
6,316
12,277
4,727
2,546
3,110
9,167
0
82,197
L
Fafnir
Juolaus
Fafnir
8,940
3,107
220
5,111
22,934
32,992
0
13,386
9,548
22,189
0
W
Bacchus
Kyrata
Bacchus
6,586
1,016
170
1,650
13,760
13,147
643
5,104
8,656
29,709
0
L
5,501
187
3,829
3,090
10,810
4,209
0
7,789
3,021
35,852
0
W
Zeus
22,432
2,931
489
6,004
12,013
4,238
399
6,364
5,649
73,676
0
L
Izanami
RODIGOOD
Izanami
10,656
6,373
0
3,884
18,516
7,448
86
8,048
10,468
0
97,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,506
Gold Earned
37,220
232
Minions Killed
201
0
Camps Cleared
0
1,001,081
Distance Traveled
917,720
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,918
733
110
6
0
368,262
1
L
Fafnir
14,118
743
17
1
0
296,464
5
W
Bacchus
13,808
727
29
2
0
323,800
3
L
Hel
10,747
566
33
2
0
344,240
3
W
Zeus
13,780
725
93
5
0
309,019
0
L
Izanami
12,355
650
151
8
0
277,016
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role