Player Matchup

Fenrir
Fenrir
DOOMINATOR JB
Fenrir
Level 18
God Stats
0W - 2L
1,196 SR
Queue Stats
12W - 31L
910 Elo+
Party 2
Olorun
Olorun
Darksiders23as
Olorun
Level 9
God Stats
0W - 2L
1,404 SR
Queue Stats
5W - 15L
907 Elo+
Party 2
Nike
Nike
georgek_best
Nike
Level 20
God Stats
3W - 3L
1,400 SR
Queue Stats
21W - 40L
1,021 Elo+
Party 2
Team Averages
Level 16
1,333 SR
946 Elo+

VS

Team Averages
Level 29
1,436 SR
1,121 Elo+
Awilix
Awilix
alpha-trvcf123
Awilix
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 17L
954 Elo+
Party 1
Achilles
Achilles
angelb2001basket
Achilles
Level 29
God Stats
4W - 5L
1,378 SR
Queue Stats
24W - 46L
1,295 Elo+
Solo
Anubis
Anubis
le-geek-du-62-YT
Anubis
Level 41
God Stats
54W - 56L
1,430 SR
Queue Stats
185W - 279L
1,114 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 7 / 1
8,328
757
6,289
11,323
3,195
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 6 / 2
6,153
559
2,419
8,309
1,842
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 9 / 2
7,105
646
3,896
12,876
4,111
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 9
7,982
726
3,065
4,365
1,382
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 2 / 13
8,276
752
4,022
8,452
7,548
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
16 / 2 / 6
10,773
979
18,502
7,482
3,560
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
22
22
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
4
7
1
0.64
L
0
6
2
0.17
W
3
1
9
7.5
W
3
2
13
4.75
L
1
9
2
0.22
W
16
2
6
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,604
Damage
25,589
32,508
Taken
20,299
9,148
Mitigated
12,490
3,097
Healing
7,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,289
1,565
342
1,102
11,323
3,195
0
6,514
4,809
0
16,859
L
2,419
1,844
88
546
8,309
1,842
0
5,550
2,759
6,837
0
W
3,065
2,303
318
443
4,365
1,382
0
899
3,466
0
5,114
W
4,022
1,098
0
2,724
8,452
7,548
188
591
7,861
0
10,774
L
3,896
911
533
486
12,876
4,111
0
6,466
6,410
0
15,837
W
18,502
805
306
3,634
7,482
3,560
1,033
935
6,547
54,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,586
Gold Earned
27,031
54
Minions Killed
108
0
Camps Cleared
0
485,310
Distance Traveled
551,011
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,328
757
31
3
0
169,561
4
L
Olorun
6,153
559
2
0
0
138,877
0
W
Awilix
7,982
726
6
1
0
201,609
0
W
Achilles
8,276
752
14
1
0
187,827
0
L
Nike
7,105
646
21
2
0
176,872
0
W
Anubis
10,773
979
88
8
0
161,575
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role