Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
DineroO
Scylla
Level 18
God Stats
3W - 4L
1,614 SR
Queue Stats
4W - 8L
1,370 Elo+
Solo
Da Ji
Da Ji
FreddyBau
Da Ji
Level 23
God Stats
9W - 2L
1,469 SR
Queue Stats
54W - 40L
1,401 Elo+
Solo
Bacchus
Bacchus
Mozgub
Bacchus
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 61L
1,422 Elo+
Solo
Neith
Neith
TheVillainAgain
Neith
Level 21
God Stats
68W - 55L
1,480 SR
Queue Stats
128W - 117L
1,425 Elo+
Solo
Team Averages
Level 23
1,513 SR
1,424 Elo+

VS

Team Averages
Level 16
1,494 SR
1,325 Elo+
Fenrir
Fenrir
ElArtimañas
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,314 Elo+
Party 1
Sol
Sol
Fokuki
Sol
Level 24
God Stats
22W - 29L
1,471 SR
Queue Stats
35W - 44L
1,425 Elo+
Solo
Izanami
Izanami
Jhanghu
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,252 Elo+
Party 1
Vulcan
Vulcan
Jona9
Vulcan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,317 Elo+
Party 1
Odin
Odin
PollaGordaa
Odin
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 5 / 2
9,482
379
1,771
8,105
2,490
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
DineroO
Scylla
19
5 / 5 / 9
13,324
533
17,034
12,568
4,930
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
FreddyBau
Da Ji
20
10 / 3 / 6
16,049
642
16,287
18,924
9,244
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Mozgub
Bacchus
20
6 / 3 / 8
14,621
585
11,834
16,417
17,891
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
9 / 7 / 10
13,943
558
16,072
17,886
7,535
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 4 / 1
8,173
327
1,173
5,837
1,764
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Sol
Fokuki
Sol
18
6 / 6 / 3
11,980
479
13,506
22,200
6,805
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Jhanghu
Izanami
20
12 / 10 / 4
13,826
553
20,820
19,194
6,158
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
Jona9
Vulcan
17
4 / 11 / 8
11,341
454
7,500
14,287
5,584
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
1 / 3 / 6
9,329
373
5,759
14,966
12,916
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
45
32
Kills
23
23
Deaths
34
35
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
5
2
0.6
W
Scylla
DineroO
Scylla
5
5
9
1.9
L
Fenrir
0
4
1
0.13
L
Sol
Fokuki
Sol
6
6
3
1.25
W
Da Ji
FreddyBau
Da Ji
10
3
6
4.33
L
Izanami
Jhanghu
Izanami
12
10
4
1.4
L
Vulcan
Jona9
Vulcan
4
11
8
0.73
W
Bacchus
Mozgub
Bacchus
6
3
8
3.33
L
1
3
6
1.33
W
9
7
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,998
Damage
48,758
73,900
Taken
76,484
42,090
Mitigated
33,227
16,897
Healing
17,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,771
1,079
0
2,052
8,105
2,490
0
1,631
6,474
0
15,124
W
Scylla
DineroO
Scylla
17,034
645
0
1,450
12,568
4,930
1,326
9,016
3,552
77,586
0
L
Fenrir
1,173
256
0
1,668
5,837
1,764
0
346
5,491
0
27,445
L
Sol
Fokuki
Sol
13,506
2,741
243
10,017
22,200
6,805
4,383
11,491
10,709
74,265
0
W
Da Ji
FreddyBau
Da Ji
16,287
3,559
0
4,542
18,924
9,244
2,272
4,123
14,801
0
145,332
L
Izanami
Jhanghu
Izanami
20,820
16,586
0
0
19,194
6,158
2,611
2,758
16,436
0
88,692
L
Vulcan
Jona9
Vulcan
7,500
1,712
713
653
14,287
5,584
715
6,400
7,887
29,456
0
W
Bacchus
Mozgub
Bacchus
11,834
2,648
693
4,755
16,417
17,891
1,429
2,521
13,896
51,704
0
L
5,759
2,300
0
4,575
14,966
12,916
319
7,873
7,093
0
29,249
W
16,072
7,237
0
3,405
17,886
7,535
3,726
3,715
14,171
0
81,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,419
Gold Earned
54,649
533
Minions Killed
441
0
Camps Cleared
0
1,926,264
Distance Traveled
1,647,140
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,482
379
26
1
0
179,030
0
W
Scylla
13,324
533
127
5
0
423,081
0
L
Fenrir
8,173
327
52
2
0
171,051
0
L
Sol
11,980
479
146
6
0
360,204
0
W
Da Ji
16,049
642
202
8
0
519,532
0
L
Izanami
13,826
553
156
6
0
393,529
1
L
Vulcan
11,341
454
45
2
0
386,292
1
W
Bacchus
14,621
585
62
2
0
450,160
1
L
Odin
9,329
373
42
2
0
336,064
0
W
Neith
13,943
558
116
5
0
354,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role