Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 22
God Stats
4W - 3L
1,243 SR
Queue Stats
156W - 218L
1,084 Elo+
Solo
Scylla
Scylla
StormedMist7880
Scylla
Level 8
God Stats
3W - 5L
1,457 SR
Queue Stats
4W - 7L
1,013 Elo+
Solo
Fenrir
Fenrir
lllllTe0o
Fenrir
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 31L
1,400 Elo+
Solo
Team Averages
Level 32
1,400 SR
1,166 Elo+

VS

Team Averages
Level 19
1,636 SR
1,131 Elo+
Sun Wukong
Sun Wukong
Missmojofull
Sun Wukong
Level 17
God Stats
0W - 1L
1,704 SR
Queue Stats
0W - 6L
909 Elo+
Party 1
Merlin
Merlin
ijsrat
Merlin
Level 28
God Stats
0W - 1L
1,704 SR
Queue Stats
1W - 6L
902 Elo+
Party 1
Nike
Nike
kaori2000kaori
Nike
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
1
0 / 0 / 0
8,375
381
0
0
0
20
13 / 1 / 4
14,372
653
21,254
12,058
4,852
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
lllllTe0o
Fenrir
19
9 / 1 / 11
15,483
704
18,804
21,046
18,483
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Missmojofull
Sun Wukong
15
0 / 3 / 2
11,565
526
3,595
18,127
6,464
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
ijsrat
Merlin
16
1 / 8 / 1
12,463
567
15,184
16,883
5,622
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

11
0 / 11 / 0
10,356
471
1,203
15,559
5,594
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
22
Kills
1
2
Deaths
22
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
0
0
L
Sun Wukong
Missmojofull
Sun Wukong
0
3
2
0.33
W
13
1
4
15
L
Merlin
ijsrat
Merlin
1
8
1
0.19
L
0
11
0
0
W
Fenrir
lllllTe0o
Fenrir
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,058
Damage
19,982
33,104
Taken
50,569
23,335
Mitigated
17,680
12,532
Healing
6,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
Missmojofull
Sun Wukong
3,595
1,039
1,208
1,165
18,127
6,464
179
9,414
8,713
0
34,638
W
21,254
1,785
0
168
12,058
4,852
560
7,272
4,786
76,458
0
L
Merlin
ijsrat
Merlin
15,184
1,410
1,171
2,513
16,883
5,622
260
6,883
10,000
78,046
0
L
1,203
259
0
70
15,559
5,594
104
5,053
10,506
0
9,181
W
Fenrir
lllllTe0o
Fenrir
18,804
6,093
1,628
10,736
21,046
18,483
1,714
7,912
13,134
0
69,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,230
Gold Earned
34,384
154
Minions Killed
149
0
Camps Cleared
0
805,122
Distance Traveled
940,646
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,375
381
0
0
0
0
0
L
Sun Wukong
11,565
526
47
2
0
382,260
4
W
Scylla
14,372
653
81
4
0
380,582
0
L
Merlin
12,463
567
94
4
0
304,979
1
L
Nike
10,356
471
8
0
0
253,407
8
W
Fenrir
15,483
704
73
3
0
424,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role