Player Matchup

Da Ji
Da Ji
Jiorgi
Da Ji
Level 126
God Stats
1W - 0L
1,811 SR
Queue Stats
76W - 71L
1,729 Elo+
Party 1
Sun Wukong
Sun Wukong
PaintballKid
Sun Wukong
Level 126
God Stats
14W - 6L
1,500 SR
Queue Stats
94W - 89L
1,925 Elo+
Party 1
Kukulkan
Kukulkan
lguprodigy
Kukulkan
Level 24
God Stats
7W - 1L
1,896 SR
Queue Stats
10W - 1L
1,828 Elo+
Party 1
Team Averages
Level 92
1,736 SR
1,827 Elo+

VS

Team Averages
Level 57
1,378 SR
1,547 Elo+
Merlin
Merlin
S1T4M4
Merlin
Level 17
God Stats
2W - 9L
1,500 SR
Queue Stats
100W - 82L
1,549 Elo+
Party 2
Cerberus
Cerberus
Sokeyjoe99
Cerberus
Level 32
God Stats
0W - 4L
1,133 SR
Queue Stats
51W - 45L
1,525 Elo+
Party 2
Rama
Rama
Vial19
Rama
Level 123
God Stats
2W - 5L
1,500 SR
Queue Stats
143W - 90L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jiorgi
Da Ji
18
9 / 5 / 15
15,315
729
19,865
17,049
8,421
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
PaintballKid
Sun Wukong
17
5 / 5 / 16
14,510
691
9,445
19,121
24,056
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
lguprodigy
Kukulkan
19
11 / 3 / 11
15,437
735
19,266
10,541
4,817
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
S1T4M4
Merlin
16
1 / 10 / 4
12,130
578
6,865
15,675
5,867
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Sokeyjoe99
Cerberus
17
3 / 8 / 9
14,032
668
8,741
20,488
22,587
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
Vial19
Rama
18
9 / 7 / 2
15,469
737
18,162
17,878
6,865
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
28
25
Kills
13
13
Deaths
25
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Jiorgi
Da Ji
9
5
15
3.3
W
Sun Wukong
PaintballKid
Sun Wukong
5
5
16
2.6
L
Merlin
S1T4M4
Merlin
1
10
4
0.3
L
Cerberus
Sokeyjoe99
Cerberus
3
8
9
0.94
L
Rama
Vial19
Rama
9
7
2
1.43
W
Kukulkan
lguprodigy
Kukulkan
11
3
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,576
Damage
33,768
46,711
Taken
54,041
37,294
Mitigated
35,319
10,033
Healing
6,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Jiorgi
Da Ji
19,865
6,203
0
5,411
17,049
8,421
1,119
4,445
12,604
0
77,042
W
Sun Wukong
PaintballKid
Sun Wukong
9,445
1,950
0
3,878
19,121
24,056
230
7,484
11,637
81
47,329
L
Merlin
S1T4M4
Merlin
6,865
941
0
788
15,675
5,867
244
5,630
10,045
54,988
0
L
Cerberus
Sokeyjoe99
Cerberus
8,741
429
0
1,661
20,488
22,587
150
10,518
9,970
22,513
0
L
Rama
Vial19
Rama
18,162
15,475
0
4,060
17,878
6,865
1,271
3,280
14,598
0
65,963
W
Kukulkan
lguprodigy
Kukulkan
19,266
1,980
0
744
10,541
4,817
1,212
3,873
6,668
96,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,262
Gold Earned
41,631
265
Minions Killed
200
0
Camps Cleared
0
1,138,523
Distance Traveled
1,001,997
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
15,315
729
84
4
0
372,821
2
W
Sun Wukong
14,510
691
44
2
0
403,940
0
L
Merlin
12,130
578
82
4
0
325,568
5
L
Cerberus
14,032
668
39
2
0
356,787
0
L
Rama
15,469
737
79
4
0
319,642
7
W
Kukulkan
15,437
735
137
7
0
361,762
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role