Player Matchup

Arachne
Arachne
 
Arachne
Level 29
God Stats
22W - 24L
1,562 SR
Queue Stats
64W - 76L
1,425 Elo+
Solo
Rama
Rama
 
Rama
Level 28
God Stats
4W - 6L
1,567 SR
Queue Stats
40W - 49L
1,442 Elo+
Solo
Hel
Hel
 
Hel
Level 16
God Stats
2W - 3L
1,696 SR
Queue Stats
16W - 21L
1,210 Elo+
Solo
Hercules
Hercules
KillerGhost2061
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 54L
1,442 Elo+
Party 1
Cerberus
Cerberus
xpoloAD
Cerberus
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,304 Elo+
Party 1
Team Averages
Level 24
1,565 SR
1,364 Elo+

VS

Team Averages
Level 14
1,463 SR
1,237 Elo+
Ymir
Ymir
LouisVuittonMCM
Ymir
Level 11
God Stats
3W - 2L
1,404 SR
Queue Stats
92W - 99L
1,283 Elo+
Solo
Sun Wukong
Sun Wukong
Mhmm-UK
Sun Wukong
Level 27
God Stats
11W - 7L
1,683 SR
Queue Stats
291W - 232L
1,562 Elo+
Solo
Medusa
Medusa
cferreira2010
Medusa
Level 10
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 26L
1,160 Elo+
Solo
Jing Wei
Jing Wei
necrosparla
Jing Wei
Level 17
God Stats
11W - 13L
1,230 SR
Queue Stats
97W - 90L
1,170 Elo+
Solo
Ra
Ra
santavida99
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,012 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
41 / 4 / 15
20,315
616
52,541
36,329
16,159
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rama
 
Rama
20
10 / 4 / 9
15,979
484
19,671
20,390
9,269
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hel
 
Hel
18
5 / 12 / 10
13,757
417
7,639
28,825
10,950
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
19
8 / 6 / 19
15,169
460
16,837
28,868
34,906
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
xpoloAD
Cerberus
18
3 / 6 / 12
14,549
441
7,958
32,872
37,745
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 16 / 8
13,419
407
13,280
30,368
33,105
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
Mhmm-UK
Sun Wukong
20
15 / 1 / 8
20,483
621
35,242
21,725
9,684
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 21 / 5
10,344
313
7,013
23,895
6,874
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
necrosparla
Jing Wei
20
10 / 13 / 11
16,948
514
38,300
34,240
13,193
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
1 / 16 / 12
12,020
364
13,099
20,308
7,329
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
75
67
Kills
31
32
Deaths
67
65
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
41
4
15
12.13
W
Rama
 
Rama
10
4
9
3.63
W
Hel
 
Hel
5
12
10
0.83
W
Hercules
8
6
19
2.92
L
4
16
8
0.5
L
Sun Wukong
Mhmm-UK
Sun Wukong
15
1
8
19
L
1
21
5
0.17
L
Jing Wei
necrosparla
Jing Wei
10
13
11
1.19
L
1
16
12
0.44
W
Cerberus
xpoloAD
Cerberus
3
6
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,646
Damage
106,934
147,284
Taken
130,536
109,029
Mitigated
70,185
62,927
Healing
23,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
52,541
39,374
0
19,202
36,329
16,159
4,174
12,878
22,735
0
169,877
W
Rama
 
Rama
19,671
17,640
2,534
8,941
20,390
9,269
2,609
1,512
18,878
0
92,135
W
Hel
 
Hel
7,639
1,106
8,616
11,472
28,825
10,950
753
6,343
22,482
51,561
0
W
Hercules
16,837
6,538
0
8,518
28,868
34,906
799
7,659
21,209
0
62,060
L
13,280
4,210
0
1,775
30,368
33,105
32
1,200
29,168
44,674
0
L
Sun Wukong
Mhmm-UK
Sun Wukong
35,242
9,497
0
6,501
21,725
9,684
3,165
2,020
19,705
0
201,344
L
7,013
2,094
0
1,335
23,895
6,874
94
3,001
20,894
0
27,632
L
Jing Wei
necrosparla
Jing Wei
38,300
25,486
0
8,576
34,240
13,193
2,671
6,370
27,870
0
126,465
L
13,099
1,333
2,723
2,367
20,308
7,329
273
3,006
17,302
63,441
0
W
Cerberus
xpoloAD
Cerberus
7,958
798
0
3,644
32,872
37,745
1,009
5,182
27,690
43,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,769
Gold Earned
73,214
544
Minions Killed
660
0
Camps Cleared
0
2,826,978
Distance Traveled
2,687,036
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
20,315
616
194
6
0
654,932
0
W
Rama
15,979
484
154
5
0
600,666
3
W
Hel
13,757
417
69
2
0
545,736
3
W
Hercules
15,169
460
69
2
0
539,335
1
L
Ymir
13,419
407
45
1
0
528,601
0
L
Sun Wukong
20,483
621
325
10
0
724,977
3
L
Medusa
10,344
313
25
1
0
459,439
1
L
Jing Wei
16,948
514
178
5
0
487,665
2
L
Ra
12,020
364
87
3
0
486,354
0
W
Cerberus
14,549
441
58
2
0
486,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role