Player Matchup

Merlin
Merlin
HighTide7
Merlin
Level 29
God Stats
1W - 1L
1,217 SR
Queue Stats
33W - 49L
1,217 Elo+
Party 1
Arachne
Arachne
YGM Fxntom
Arachne
Level 44
God Stats
2W - 0L
1,552 SR
Queue Stats
23W - 20L
1,232 Elo+
Party 1
Horus
Horus
its Gub
Horus
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 46L
1,168 Elo+
Party 1
Team Averages
Level 58
1,423 SR
1,206 Elo+

VS

Team Averages
Level 67
1,339 SR
1,245 Elo+
Ymir
Ymir
JtC069
Ymir
Level 6
God Stats
1W - 2L
1,247 SR
Queue Stats
2W - 2L
1,159 Elo+
Party 2
He Bo
He Bo
RaaidM1981
He Bo
Level 128
God Stats
18W - 39L
1,340 SR
Queue Stats
1,115W - 1,358L
1,189 Elo+
Solo
Thanatos
Thanatos
Rosco Sir
Thanatos
Level 67
God Stats
9W - 15L
1,430 SR
Queue Stats
132W - 139L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HighTide7
Merlin
16
1 / 6 / 4
14,084
542
17,435
12,790
5,754
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
YGM Fxntom
Arachne
18
1 / 3 / 7
14,856
571
12,116
15,440
6,409
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
its Gub
Horus
19
6 / 5 / 2
15,933
613
13,690
22,262
16,785
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JtC069
Ymir
19
2 / 1 / 9
14,742
567
5,884
18,243
25,100
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

He Bo
19
5 / 3 / 9
16,011
616
19,510
14,597
6,155
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Rosco Sir
Thanatos
18
7 / 4 / 3
15,385
592
13,467
25,131
12,634
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
8
Kills
14
14
Deaths
8
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
HighTide7
Merlin
1
6
4
0.5
L
Ymir
JtC069
Ymir
2
1
9
6.5
L
He Bo
5
3
9
3.17
L
Thanatos
Rosco Sir
Thanatos
7
4
3
2.13
W
Arachne
YGM Fxntom
Arachne
1
3
7
1.5
W
Horus
its Gub
Horus
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,241
Damage
38,861
50,492
Taken
57,971
28,948
Mitigated
43,889
15,526
Healing
23,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
HighTide7
Merlin
17,435
312
0
771
12,790
5,754
531
6,400
6,390
84,324
0
L
Ymir
JtC069
Ymir
5,884
605
755
1,569
18,243
25,100
685
8,449
9,794
33,434
0
L
He Bo
19,510
333
0
4,712
14,597
6,155
104
3,835
10,762
110,868
0
L
Thanatos
Rosco Sir
Thanatos
13,467
4,256
0
16,392
25,131
12,634
2,631
6,133
18,998
174
81,681
W
Arachne
YGM Fxntom
Arachne
12,116
8,252
0
3,667
15,440
6,409
1,462
7,964
7,476
0
51,891
W
Horus
its Gub
Horus
13,690
8,556
3,915
7,173
22,262
16,785
1,199
11,207
11,055
0
66,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,873
Gold Earned
46,138
219
Minions Killed
289
0
Camps Cleared
0
1,316,718
Distance Traveled
1,404,371
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,084
542
97
4
0
374,271
0
L
Ymir
14,742
567
40
2
0
433,577
1
L
He Bo
16,011
616
169
7
0
443,562
2
L
Thanatos
15,385
592
80
3
0
527,232
3
W
Arachne
14,856
571
56
2
0
482,863
0
W
Horus
15,933
613
66
3
0
459,584
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role