Player Matchup

Raijin
Raijin
LegendaryHushh
Raijin
Level 18
God Stats
8W - 5L
1,603 SR
Queue Stats
14W - 21L
1,289 Elo+
Party 2
Merlin
Merlin
RedEyeJutsu
Merlin
Level 14
God Stats
0W - 2L
1,424 SR
Queue Stats
4W - 9L
1,334 Elo+
Party 2
Fenrir
Fenrir
Sourclaw
Fenrir
Level 5
God Stats
0W - 3L
1,178 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 12
1,402 SR
1,374 Elo+

VS

Team Averages
Level 42
1,418 SR
1,269 Elo+
Hera
Hera
Jolteon1997
Hera
Level 86
God Stats
2W - 3L
1,255 SR
Queue Stats
197W - 186L
1,456 Elo+
Party 1
Ymir
Ymir
KingChiefyChiefy
Ymir
Level 27
God Stats
6W - 3L
1,500 SR
Queue Stats
143W - 124L
1,170 Elo+
Party 1
Neith
Neith
TheSaintime
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 2
11,965
704
12,929
12,708
4,883
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
14
2 / 3 / 7
10,833
637
8,369
7,864
3,086
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Sourclaw
Fenrir
12
2 / 5 / 5
10,561
621
5,318
12,693
4,563
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 4
12,850
756
13,667
8,995
2,847
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 4 / 4
10,741
632
2,568
14,103
9,170
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
4 / 3 / 5
11,751
691
8,382
11,221
3,924
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
11
Kills
12
12
Deaths
11
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
4
4
2.25
W
1
4
4
0.75
L
7
4
2
2
L
Merlin
2
3
7
1.83
L
Fenrir
Sourclaw
Fenrir
2
5
5
0.9
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,616
Damage
24,617
33,265
Taken
34,319
12,532
Mitigated
15,941
6,365
Healing
5,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,667
2,926
0
2,118
8,995
2,847
197
4,830
4,165
62,074
0
W
2,568
254
371
613
14,103
9,170
0
10,351
3,752
15,793
320
L
12,929
742
822
3,395
12,708
4,883
362
5,732
6,976
71,520
0
L
Merlin
8,369
578
0
1,474
7,864
3,086
729
4,148
3,716
38,843
0
L
Fenrir
Sourclaw
Fenrir
5,318
1,619
0
674
12,693
4,563
370
6,333
6,360
0
12,187
W
8,382
2,980
712
2,134
11,221
3,924
2,820
6,452
4,769
0
41,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,359
Gold Earned
35,342
161
Minions Killed
168
0
Camps Cleared
0
804,275
Distance Traveled
779,790
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,850
756
93
5
0
294,359
1
W
Ymir
10,741
632
28
2
0
229,701
0
L
Raijin
11,965
704
104
6
0
280,703
1
L
Merlin
10,833
637
42
2
0
245,912
0
L
Fenrir
10,561
621
15
1
0
277,660
0
W
Neith
11,751
691
47
3
0
255,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role