Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 8
God Stats
0W - 1L
1,257 SR
Queue Stats
0W - 12L
861 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,059 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
954 Elo+
Party 1
Team Averages
Level 7
1,419 SR
958 Elo+

VS

Team Averages
Level 57
1,373 SR
1,358 Elo+
Ganesha
Ganesha
 
Ganesha
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
CrownedGabs
Hel
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,339 Elo+
Solo
Thoth
Thoth
DopeasCheese
Thoth
Level 61
God Stats
1W - 4L
1,118 SR
Queue Stats
228W - 230L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 10 / 1
7,870
656
8,070
16,781
9,270
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
 
Da Ji
9
1 / 12 / 1
7,416
618
3,342
11,983
7,345
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
 
Bacchus
8
0 / 11 / 1
6,671
556
5,206
18,761
14,479
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 0 / 31
9,652
804
7,845
12,204
12,311
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
15 / 3 / 13
10,679
890
12,787
10,030
4,199
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
18 / 0 / 15
11,117
926
15,247
7,702
3,147
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
92
3
Kills
33
33
Deaths
3
3
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
10
1
0.25
L
Da Ji
 
Da Ji
1
12
1
0.13
L
Bacchus
 
Bacchus
0
11
1
0.05
W
Ganesha
 
Ganesha
0
0
31
15.5
W
15
3
13
7.17
W
18
0
15
25.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,618
Damage
35,879
47,525
Taken
29,936
31,094
Mitigated
19,657
3,434
Healing
14,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,070
1,500
0
1,672
16,781
9,270
0
13,664
3,117
0
29,726
L
Da Ji
 
Da Ji
3,342
679
0
0
11,983
7,345
0
8,123
3,860
0
10,538
L
Bacchus
 
Bacchus
5,206
1,429
858
904
18,761
14,479
0
14,092
4,669
13,782
0
W
Ganesha
 
Ganesha
7,845
1,754
366
1,048
12,204
12,311
350
1,775
10,429
18,477
0
W
12,787
1,988
7,973
4,697
10,030
4,199
1,662
1,959
8,071
32,586
0
W
15,247
1,379
0
785
7,702
3,147
272
1,500
6,202
45,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,957
Gold Earned
31,448
60
Minions Killed
117
0
Camps Cleared
0
489,607
Distance Traveled
693,332
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,870
656
37
3
0
181,616
0
L
Da Ji
7,416
618
8
1
0
155,806
0
L
Bacchus
6,671
556
15
1
0
152,185
0
W
Ganesha
9,652
804
0
0
0
230,205
0
W
Hel
10,679
890
50
4
0
224,224
1
W
Thoth
11,117
926
67
6
0
238,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role