Player Matchup

Xing Tian
Xing Tian
Masters
Tsuzuki
Xing Tian
Masters
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 65L
2,554 MMR
Party 1
Hel
Hel
Masters
Zyb8
Hel
Masters
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
214W - 148L
2,555 MMR
Party 1
Horus
Horus
Diamond I
dl e c o y
Horus
Diamond I
Level 152
God Stats
24W - 9L
1,848 SR
Queue Stats
458W - 301L
2,284 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 127
1,616 SR
2,464 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,451 SR
2,273 MMR
Serqet
Serqet
Diamond III
Gamiik
Serqet
Diamond III
Level 159
God Stats
0W - 1L
1,219 SR
Queue Stats
111W - 143L
2,354 MMR
Solo
Scylla
Scylla
Masters
PickleTickle508
Scylla
Masters
Level 129
God Stats
87W - 53L
1,781 SR
Queue Stats
998W - 641L
2,460 MMR
Solo
Osiris
Osiris
Diamond V
SnipezTheLegend
Osiris
Diamond V
Level 127
God Stats
1W - 7L
1,353 SR
Queue Stats
440W - 449L
2,006 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Tsuzuki
Xing Tian
18
0 / 0 / 7
14,660
611
8,742
19,520
23,762
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
Zyb8
Hel
19
5 / 1 / 2
14,540
606
15,051
13,928
10,221
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
17
2 / 2 / 5
13,472
561
15,161
25,357
23,779
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SobekOdinPersephoneAphroditeHeimdallr

VS

Bans
Chang'eNe ZhaCu ChulainnKumbhakarnaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Gamiik
Serqet
16
1 / 3 / 0
12,807
534
9,904
15,778
9,765
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 2 / 2
13,947
581
25,475
11,759
3,264
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
1 / 2 / 2
13,530
564
9,534
22,143
33,805
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
7
Kills
3
3
Deaths
7
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Serqet
Gamiik
Serqet
1
3
0
0.33
L
1
2
2
1
L
1
2
2
1
W
Xing Tian
Tsuzuki
Xing Tian
0
0
7
3.5
W
Hel
Zyb8
Hel
5
1
2
6
W
Horus
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,954
Damage
44,913
58,805
Taken
49,680
57,762
Mitigated
46,834
28,191
Healing
7,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Gamiik
Serqet
9,904
1,502
0
1,000
15,778
9,765
0
6,132
9,646
0
62,043
L
25,475
1,235
0
1,483
11,759
3,264
136
4,499
7,260
145,478
0
L
9,534
1,979
0
4,784
22,143
33,805
116
13,299
8,844
0
51,777
W
Xing Tian
Tsuzuki
Xing Tian
8,742
338
0
911
19,520
23,762
515
8,668
10,564
48,001
0
W
Hel
Zyb8
Hel
15,051
813
14,661
7,470
13,928
10,221
730
5,951
7,803
121,055
0
W
Horus
15,161
6,865
1,332
3,817
25,357
23,779
1,482
10,977
13,477
0
31,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,672
Gold Earned
40,284
252
Minions Killed
301
0
Camps Cleared
0
1,436,799
Distance Traveled
1,343,931
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
12,807
534
68
3
0
438,990
6
L
Scylla
13,947
581
179
7
0
437,170
2
L
Osiris
13,530
564
54
2
0
467,771
3
W
Xing Tian
14,660
611
62
3
0
465,315
3
W
Hel
14,540
606
164
7
0
498,399
4
W
Horus
13,472
561
26
1
0
473,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role