Player Matchup

Neith
Neith
 
Neith
Level 9
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 4L
1,150 Elo+
Solo
Pele
Pele
 
Pele
Level 13
God Stats
0W - 2L
1,167 SR
Queue Stats
39W - 48L
1,370 Elo+
Solo
Hercules
Hercules
MarshmellowGod4
Hercules
Level 25
God Stats
17W - 20L
1,573 SR
Queue Stats
29W - 42L
1,449 Elo+
Solo
Xbalanque
Xbalanque
Surveyor_2
Xbalanque
Level 22
God Stats
8W - 10L
1,318 SR
Queue Stats
73W - 70L
1,383 Elo+
Solo
Chaac
Chaac
XxdeadxX584
Chaac
Level 8
God Stats
0W - 2L
1,694 SR
Queue Stats
3W - 6L
1,308 Elo+
Solo
Team Averages
Level 15
1,407 SR
1,332 Elo+

VS

Team Averages
Level 21
1,410 SR
1,363 Elo+
Sun Wukong
Sun Wukong
Cispii
Sun Wukong
Level 22
God Stats
18W - 19L
1,433 SR
Queue Stats
46W - 50L
1,437 Elo+
Solo
Ares
Ares
Outlet172129
Ares
Level 26
God Stats
8W - 6L
1,500 SR
Queue Stats
130W - 141L
1,444 Elo+
Solo
Anubis
Anubis
PopeLeo XVII
Anubis
Level 17
God Stats
2W - 4L
1,301 SR
Queue Stats
2W - 6L
1,249 Elo+
Solo
Heimdallr
Heimdallr
Trimprov
Heimdallr
Level 14
God Stats
5W - 6L
1,214 SR
Queue Stats
60W - 51L
1,193 Elo+
Solo
Mercury
Mercury
ja306ck
Mercury
Level 25
God Stats
11W - 13L
1,604 SR
Queue Stats
572W - 514L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
0 / 9 / 1
4,921
379
2,043
9,600
2,305
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
 
Pele
8
0 / 5 / 0
5,252
404
2,289
9,630
2,811
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
10
3 / 2 / 0
6,183
476
5,095
8,939
8,479
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Xbalanque
Surveyor_2
Xbalanque
8
0 / 6 / 0
4,878
375
2,854
6,944
1,780
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 3 / 1
5,754
443
3,719
10,031
4,937
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cispii
Sun Wukong
13
3 / 2 / 0
7,815
601
6,474
7,488
6,492
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
4 / 0 / 5
7,270
559
5,165
7,665
3,834
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
11
8 / 2 / 0
7,667
590
7,791
4,675
1,779
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Trimprov
Heimdallr
13
6 / 0 / 6
7,845
603
7,367
4,284
1,771
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
ja306ck
Mercury
12
4 / 1 / 3
7,618
586
5,507
7,528
2,558
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
4
Kills
25
25
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
9
1
0.06
L
Pele
 
Pele
0
5
0
0
W
Sun Wukong
Cispii
Sun Wukong
3
2
0
1.5
L
Hercules
3
2
0
1.5
W
4
0
5
6.5
W
Anubis
8
2
0
4
L
Xbalanque
Surveyor_2
Xbalanque
0
6
0
0
W
Heimdallr
Trimprov
Heimdallr
6
0
6
9
L
1
3
1
0.5
W
Mercury
ja306ck
Mercury
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,000
Damage
32,304
45,144
Taken
31,640
20,312
Mitigated
16,434
11,518
Healing
10,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,043
1,402
0
500
9,600
2,305
256
5,343
4,257
0
15,033
L
Pele
 
Pele
2,289
670
0
2,936
9,630
2,811
0
1,342
8,285
0
24,317
W
Sun Wukong
Cispii
Sun Wukong
6,474
2,720
0
2,562
7,488
6,492
680
0
7,488
0
43,225
L
Hercules
5,095
3,643
0
3,371
8,939
8,479
370
0
8,939
0
29,199
W
5,165
327
0
1,330
7,665
3,834
700
0
7,665
13,815
0
W
Anubis
7,791
725
0
2,008
4,675
1,779
853
0
4,675
30,548
0
L
Xbalanque
Surveyor_2
Xbalanque
2,854
915
0
1,557
6,944
1,780
0
2,305
4,639
0
15,977
W
Heimdallr
Trimprov
Heimdallr
7,367
3,485
0
2,261
4,284
1,771
1,624
0
4,284
0
45,247
L
3,719
1,165
282
2,872
10,031
4,937
0
3,966
6,065
0
23,223
W
Mercury
ja306ck
Mercury
5,507
3,347
0
2,153
7,528
2,558
0
0
7,528
0
42,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,988
Gold Earned
38,215
166
Minions Killed
281
0
Camps Cleared
0
1,021,471
Distance Traveled
1,211,668
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,921
379
11
1
0
194,502
0
L
Pele
5,252
404
37
3
0
220,210
0
W
Sun Wukong
7,815
601
79
6
0
260,394
1
L
Hercules
6,183
476
47
4
0
186,463
4
W
Ares
7,270
559
19
1
0
240,583
3
W
Anubis
7,667
590
42
3
0
214,733
0
L
Xbalanque
4,878
375
24
2
0
161,736
0
W
Heimdallr
7,845
603
68
5
0
218,338
2
L
Chaac
5,754
443
47
4
0
258,560
4
W
Mercury
7,618
586
73
6
0
277,620
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role