Player Matchup

Cerberus
Cerberus
De4th by bullet
Cerberus
Level 11
God Stats
1W - 2L
1,297 SR
Queue Stats
60W - 89L
1,500 Elo+
Party 1
Susano
Susano
HeadlessDegree
Susano
Level 8
God Stats
0W - 1L
1,655 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Hel
Hel
UsedBurrito1124
Hel
Level 5
God Stats
0W - 1L
1,778 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 8
1,576 SR
1,500 Elo+

VS

Team Averages
Level 58
1,518 SR
1,529 Elo+
King Arthur
King Arthur
BloodDrinkingFox
King Arthur
Level 58
God Stats
1W - 2L
1,442 SR
Queue Stats
82W - 53L
1,550 Elo+
Party 2
Heimdallr
Heimdallr
E-man375
Heimdallr
Level 86
God Stats
2W - 0L
1,513 SR
Queue Stats
31W - 21L
1,561 Elo+
Party 2
Chang'e
Chang'e
urbanfarmer45
Chang'e
Level 29
God Stats
3W - 0L
1,599 SR
Queue Stats
21W - 21L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 8 / 0
10,691
668
7,933
21,352
10,269
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 6 / 1
9,138
571
5,970
16,465
6,611
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 7 / 1
9,194
575
10,254
14,337
8,308
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BloodDrinkingFox
King Arthur
14
5 / 0 / 14
11,237
702
10,984
13,435
15,108
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Boots

Boots

+6%
Movement Speed

Heimdallr
E-man375
Heimdallr
16
12 / 1 / 7
12,187
762
17,914
12,433
4,453
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
15
4 / 1 / 15
10,927
683
11,846
10,889
3,780
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
57
2
Kills
21
21
Deaths
2
2
Assists
36
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BloodDrinkingFox
King Arthur
5
0
14
12
L
Cerberus
2
8
0
0.25
W
Heimdallr
E-man375
Heimdallr
12
1
7
15.5
L
0
6
1
0.08
L
0
7
1
0.07
W
Chang'e
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,157
Damage
40,744
52,154
Taken
36,757
25,188
Mitigated
23,341
15,803
Healing
20,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BloodDrinkingFox
King Arthur
10,984
851
1,344
2,966
13,435
15,108
206
5,296
8,139
1,596
35,301
L
Cerberus
7,933
194
0
3,752
21,352
10,269
509
4,857
16,495
31,274
0
W
Heimdallr
E-man375
Heimdallr
17,914
7,067
1,078
1,593
12,433
4,453
2,290
6,823
5,610
0
52,083
L
5,970
248
0
2,863
16,465
6,611
0
4,738
11,727
0
33,690
L
10,254
236
3,551
5,637
14,337
8,308
640
2,885
11,450
46,008
0
W
Chang'e
11,846
2,308
6,607
6,678
10,889
3,780
844
6,372
4,517
53,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,023
Gold Earned
34,351
180
Minions Killed
175
0
Camps Cleared
0
934,509
Distance Traveled
836,363
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,237
702
32
2
0
287,754
1
L
Cerberus
10,691
668
59
4
0
265,552
1
W
Heimdallr
12,187
762
70
4
0
278,758
2
L
Susano
9,138
571
50
3
0
309,655
1
L
Hel
9,194
575
71
4
0
359,302
1
W
Chang'e
10,927
683
73
5
0
269,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role