Player Matchup

Ares
Ares
Amilcar1722
Ares
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,664 Elo+
Party 1
Fenrir
Fenrir
Mechinius
Fenrir
Level 116
God Stats
0W - 5L
1,116 SR
Queue Stats
107W - 102L
1,521 Elo+
Solo
Geb
Geb
Relax1722
Geb
Level 139
God Stats
0W - 1L
1,611 SR
Queue Stats
65W - 58L
1,483 Elo+
Party 1
Rama
Rama
Вредность
Rama
Level 126
God Stats
5W - 3L
1,541 SR
Queue Stats
62W - 74L
1,467 Elo+
Solo
Team Averages
Level 121
1,442 SR
1,534 Elo+

VS

Team Averages
Level 104
1,572 SR
1,558 Elo+
Ares
Ares
NuclearQuokka
Ares
Level 86
God Stats
29W - 16L
1,714 SR
Queue Stats
210W - 200L
1,558 Elo+
Party 2
Hachiman
Hachiman
The Jolly Jelly
Hachiman
Level 109
God Stats
3W - 4L
1,304 SR
Queue Stats
210W - 200L
1,558 Elo+
Party 2
Chang'e
Chang'e
The Merry Melon
Chang'e
Level 123
God Stats
47W - 34L
1,621 SR
Queue Stats
210W - 200L
1,558 Elo+
Party 2
Mulan
Mulan
The Salty Salad
Mulan
Level 96
God Stats
29W - 21L
1,650 SR
Queue Stats
210W - 200L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 5
10,498
750
9,661
13,679
12,373
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Mechinius
Fenrir
16
4 / 5 / 4
10,043
717
8,775
13,246
7,677
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 5 / 4
9,967
712
11,685
17,981
19,695
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 6 / 3
9,520
680
10,447
13,205
5,272
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 9
10,279
734
6,634
12,625
11,912
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
17
7 / 4 / 1
11,316
808
11,649
11,314
4,074
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 3 / 8
11,038
788
16,029
14,087
5,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
5 / 2 / 11
11,040
789
12,813
14,558
19,174
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
47
12
Kills
18
18
Deaths
12
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
2
5
2.75
L
Fenrir
Mechinius
Fenrir
4
5
4
1.2
W
1
3
9
1.83
L
4
5
4
1.2
W
Hachiman
7
4
1
1.88
W
5
3
8
3
W
5
2
11
5.25
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,568
Damage
47,125
58,111
Taken
52,584
45,017
Mitigated
40,711
8,550
Healing
18,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,661
860
0
1,197
13,679
12,373
134
5,106
8,573
36,987
0
L
Fenrir
Mechinius
Fenrir
8,775
2,103
0
1,571
13,246
7,677
0
3,116
10,130
0
27,587
W
6,634
110
0
1,164
12,625
11,912
924
7,089
5,536
16,554
0
L
11,685
479
0
2,742
17,981
19,695
0
8,836
9,145
29,030
0
W
Hachiman
11,649
6,683
0
2,733
11,314
4,074
1,628
5,745
5,569
0
46,395
W
16,029
894
5,223
5,632
14,087
5,551
1,356
6,023
8,064
46,173
0
W
12,813
2,057
390
3,302
14,558
19,174
1,048
3,046
11,512
0
37,841
L
10,447
8,980
0
3,040
13,205
5,272
2,061
6,396
6,809
0
43,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,028
Gold Earned
43,673
206
Minions Killed
202
12
Camps Cleared
8
944,296
Distance Traveled
992,162
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,498
750
51
4
3
242,713
2
L
Fenrir
10,043
717
49
4
3
264,422
2
W
Ares
10,279
734
22
2
2
230,080
3
L
Geb
9,967
712
31
2
3
251,986
0
W
Hachiman
11,316
808
64
5
2
236,386
3
W
Chang'e
11,038
788
63
5
3
267,368
3
W
Mulan
11,040
789
53
4
1
258,328
2
L
Rama
9,520
680
75
5
3
185,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role