Player Matchup

Cerberus
Cerberus
Gold II
Mafungd00
Cerberus
Gold II
Level 53
God Stats
2W - 1L
1,808 SR
Queue Stats
84W - 68L
1,640 MMR
Party 1
Merlin
Merlin
Gold II
Mafungdoo
Merlin
Gold II
Level 157
God Stats
5W - 5L
1,698 SR
Queue Stats
36W - 36L
1,829 MMR
Party 1
Apollo
Apollo
Gold V
WackiestOstrich
Apollo
Gold V
Level 55
God Stats
21W - 30L
1,529 SR
Queue Stats
68W - 88L
1,542 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 88
1,678 SR
1,670 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 124
1,445 SR
1,583 MMR
Chang'e
Chang'e
Platinum V
 
Chang'e
Platinum V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
Nick_nap
Ymir
Gold III
Level 104
God Stats
0W - 1L
1,336 SR
Queue Stats
80W - 75L
1,580 MMR
Solo
Rama
Rama
Platinum V
TheKingOfSmite
Rama
Platinum V
Level 123
God Stats
1W - 4L
1,500 SR
Queue Stats
473W - 423L
1,669 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Mafungd00
Cerberus
13
3 / 0 / 8
9,170
705
7,193
11,692
10,292
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
Mafungdoo
Merlin
14
3 / 0 / 8
9,697
746
11,055
2,971
1,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
5 / 0 / 5
9,764
751
8,465
7,584
2,800
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ChaacAphroditePersephoneBacchusKumbhakarna

VS

Bans
HeraAresHadesSobekDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 4 / 0
7,869
605
4,216
10,058
2,526
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
10
0 / 4 / 0
8,188
630
3,681
13,030
9,872
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 3 / 0
7,762
597
5,506
8,764
2,394
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
11
Kills
0
0
Deaths
11
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
4
0
0
W
Cerberus
Mafungd00
Cerberus
3
0
8
7
W
Merlin
Mafungdoo
Merlin
3
0
8
7
L
Ymir
0
4
0
0
L
0
3
0
0
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,713
Damage
13,403
22,247
Taken
31,852
14,236
Mitigated
14,792
5,581
Healing
9,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,216
102
2,730
4,524
10,058
2,526
0
6,946
3,112
34,567
0
W
Cerberus
Mafungd00
Cerberus
7,193
94
0
2,933
11,692
10,292
228
3,215
8,477
17,461
0
W
Merlin
Mafungdoo
Merlin
11,055
675
0
195
2,971
1,144
920
1,027
1,944
67,999
0
L
Ymir
3,681
490
650
967
13,030
9,872
0
6,293
6,737
24,236
91
L
5,506
3,697
0
705
8,764
2,394
0
5,165
3,599
0
32,864
W
8,465
4,848
0
2,453
7,584
2,800
1,895
3,691
3,893
0
36,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,631
Gold Earned
23,819
214
Minions Killed
147
0
Camps Cleared
0
724,971
Distance Traveled
623,233
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,869
605
61
5
0
227,273
3
W
Cerberus
9,170
705
34
3
0
246,128
0
W
Merlin
9,697
746
114
9
0
242,233
3
L
Ymir
8,188
630
32
2
0
176,341
4
L
Rama
7,762
597
54
4
0
219,619
5
W
Apollo
9,764
751
66
5
0
236,610
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role