Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
8W - 13L
1,678 SR
Queue Stats
50W - 73L
1,039 Elo+
Solo
Cerberus
Cerberus
Kingston874
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
890 Elo+
Solo
Nemesis
Nemesis
STAVRAKAS255
Nemesis
Level 26
God Stats
15W - 15L
1,444 SR
Queue Stats
25W - 30L
1,212 Elo+
Solo
Da Ji
Da Ji
TopAndersonBR6
Da Ji
Level 29
God Stats
10W - 20L
1,387 SR
Queue Stats
60W - 75L
1,197 Elo+
Solo
Hel
Hel
ibhybsc
Hel
Level 18
God Stats
3W - 5L
1,689 SR
Queue Stats
147W - 188L
1,161 Elo+
Solo
Team Averages
Level 22
1,539 SR
1,100 Elo+

VS

Team Averages
Level 24
1,365 SR
1,228 Elo+
Fafnir
Fafnir
 
Fafnir
Level 30
God Stats
2W - 0L
1,299 SR
Queue Stats
52W - 82L
1,050 Elo+
Solo
Arachne
Arachne
DripppyJon
Arachne
Level 29
God Stats
6W - 7L
1,290 SR
Queue Stats
44W - 49L
1,261 Elo+
Solo
Cupid
Cupid
Ogrosvo
Cupid
Level 29
God Stats
16W - 6L
1,447 SR
Queue Stats
94W - 80L
1,184 Elo+
Solo
Skadi
Skadi
SuperDooper-_-CR
Skadi
Level 6
God Stats
1W - 1L
1,289 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Horus
Horus
jadsonlourenco
Horus
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
656W - 727L
1,146 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 19 / 2
8,245
358
6,431
23,563
8,927
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Kingston874
Cerberus
12
1 / 13 / 4
8,092
352
7,526
23,244
14,636
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Nemesis
STAVRAKAS255
Nemesis
16
6 / 7 / 7
10,391
452
13,315
21,040
8,036
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 4 / 5
10,397
452
13,028
16,922
7,487
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
15
5 / 8 / 7
9,713
422
9,666
14,476
12,073
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
1 / 7 / 16
10,168
442
3,221
24,075
14,562
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
DripppyJon
Arachne
18
19 / 3 / 5
13,246
576
21,789
18,164
10,929
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cupid
Ogrosvo
Cupid
19
20 / 0 / 15
13,877
603
31,822
12,310
4,692
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
9 / 8 / 10
11,957
520
17,885
14,934
5,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

15
2 / 4 / 7
10,633
462
5,060
16,368
16,163
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
104
20
Kills
51
51
Deaths
22
25
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
19
2
0.11
W
Fafnir
 
Fafnir
1
7
16
1.29
W
Arachne
DripppyJon
Arachne
19
3
5
7.17
L
Cerberus
Kingston874
Cerberus
1
13
4
0.23
W
Cupid
Ogrosvo
Cupid
20
0
15
27.5
L
Nemesis
STAVRAKAS255
Nemesis
6
7
7
1.36
W
9
8
10
1.75
L
7
4
5
2.38
L
Hel
5
8
7
1.06
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,966
Damage
79,777
99,245
Taken
85,851
51,159
Mitigated
51,532
17,993
Healing
29,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,431
2,311
0
1,768
23,563
8,927
1,880
344
23,219
0
32,473
W
Fafnir
 
Fafnir
3,221
1,780
0
5,812
24,075
14,562
826
4,407
19,609
18,828
0
W
Arachne
DripppyJon
Arachne
21,789
14,583
1,491
6,897
18,164
10,929
1,899
3,181
14,983
28
87,529
L
Cerberus
Kingston874
Cerberus
7,526
1,277
0
3,137
23,244
14,636
0
380
22,864
32,206
0
W
Cupid
Ogrosvo
Cupid
31,822
19,680
2,109
5,603
12,310
4,692
7,079
4,199
7,979
0
96,140
L
Nemesis
STAVRAKAS255
Nemesis
13,315
5,403
323
4,359
21,040
8,036
0
1,528
19,512
0
50,313
W
17,885
12,035
0
3,241
14,934
5,186
2,643
1,994
12,682
0
49,893
L
13,028
3,849
0
2,307
16,922
7,487
148
582
16,340
0
44,312
L
Hel
9,666
1,988
2,168
3,931
14,476
12,073
0
415
14,061
29,065
0
W
5,060
2,640
1,331
3,505
16,368
16,163
1,904
2,962
13,406
0
37,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,838
Gold Earned
59,881
302
Minions Killed
405
0
Camps Cleared
0
1,723,478
Distance Traveled
1,951,690
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,245
358
39
2
0
377,837
0
W
Fafnir
10,168
442
22
1
0
361,844
0
W
Arachne
13,246
576
120
5
0
444,073
2
L
Cerberus
8,092
352
81
4
0
322,469
1
W
Cupid
13,877
603
141
6
0
351,599
0
L
Nemesis
10,391
452
72
3
0
374,846
0
W
Skadi
11,957
520
64
3
0
357,223
0
L
Da Ji
10,397
452
68
3
0
359,329
0
L
Hel
9,713
422
42
2
0
288,997
0
W
Horus
10,633
462
58
3
0
436,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role