Player Matchup

Merlin
Merlin
 
Merlin
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
78W - 104L
1,439 Elo+
Solo
Chang'e
Chang'e
MalResidente533
Chang'e
Level 18
God Stats
17W - 7L
1,799 SR
Queue Stats
118W - 103L
1,652 Elo+
Solo
Sobek
Sobek
lil_SLENDER_69
Sobek
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
275W - 362L
1,434 Elo+
Solo
Kali
Kali
sorsula
Kali
Level 28
God Stats
40W - 26L
1,734 SR
Queue Stats
74W - 61L
1,508 Elo+
Solo
Izanami
Izanami
utqucan
Izanami
Level 26
God Stats
9W - 8L
1,471 SR
Queue Stats
61W - 64L
1,439 Elo+
Solo
Team Averages
Level 25
1,601 SR
1,494 Elo+

VS

Team Averages
Level 23
1,670 SR
1,581 Elo+
Osiris
Osiris
El Waterlemon
Osiris
Level 29
God Stats
18W - 18L
1,600 SR
Queue Stats
88W - 76L
1,499 Elo+
Solo
Apollo
Apollo
Ket Donkers
Apollo
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 139L
1,569 Elo+
Solo
Ymir
Ymir
calvotelli
Ymir
Level 29
God Stats
58W - 47L
1,604 SR
Queue Stats
207W - 245L
1,473 Elo+
Solo
Mercury
Mercury
ggwellplay553
Mercury
Level 22
God Stats
3W - 1L
1,802 SR
Queue Stats
54W - 22L
1,832 Elo+
Solo
Set
Set
thelociant1
Set
Level 6
God Stats
2W - 1L
1,843 SR
Queue Stats
2W - 3L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
1 / 2 / 0
4,362
727
1,761
1,798
464
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
2 / 0 / 0
4,465
744
3,186
3,019
717
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 1 / 1
3,988
665
256
3,193
1,436
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kali
sorsula
Kali
7
3 / 1 / 2
5,074
846
2,304
5,109
1,348
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
utqucan
Izanami
6
1 / 0 / 1
3,964
661
1,316
1,156
242
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
3,537
590
1,526
4,156
2,850
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Apollo
5
0 / 2 / 0
3,351
559
1,430
2,476
420
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
2,646
441
0
0
0
Mercury
7
3 / 1 / 0
4,499
750
2,928
4,211
1,084
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hidden Dagger

Hidden Dagger

+15
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

4
0 / 3 / 1
3,013
502
856
3,081
751
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
8
Kills
4
4
Deaths
8
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
0
0.5
L
1
2
0
0.5
L
Apollo
0
2
0
0
W
2
0
0
2
L
0
0
0
0
L
Mercury
3
1
0
3
W
1
1
1
1.5
W
Kali
sorsula
Kali
3
1
2
4
L
0
3
1
0.17
W
Izanami
utqucan
Izanami
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,823
Damage
6,740
14,275
Taken
13,924
4,207
Mitigated
5,105
6,339
Healing
4,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,761
370
0
106
1,798
464
163
0
1,798
17,702
0
L
1,526
397
0
1,179
4,156
2,850
0
2,774
1,382
0
9,893
L
Apollo
1,430
916
0
526
2,476
420
0
256
2,220
0
12,806
W
3,186
76
269
2,130
3,019
717
659
0
3,019
20,538
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
2,928
1,839
0
1,515
4,211
1,084
0
1,027
3,184
0
19,631
W
256
0
0
851
3,193
1,436
169
0
3,193
7,373
0
W
Kali
sorsula
Kali
2,304
1,234
0
2,733
5,109
1,348
0
0
5,109
0
14,841
L
856
798
0
999
3,081
751
0
1,146
1,935
0
2,252
W
Izanami
utqucan
Izanami
1,316
1,089
0
250
1,156
242
539
0
1,156
0
18,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,853
Gold Earned
17,046
159
Minions Killed
81
0
Camps Cleared
0
575,438
Distance Traveled
402,954
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,362
727
41
7
0
88,923
0
L
Osiris
3,537
590
19
3
0
108,625
0
L
Apollo
3,351
559
19
3
0
89,475
1
W
Chang'e
4,465
744
36
6
0
123,972
3
L
Ymir
2,646
441
0
0
0
0
0
L
Mercury
4,499
750
40
7
0
108,499
0
W
Sobek
3,988
665
19
3
0
118,021
0
W
Kali
5,074
846
28
5
0
140,458
2
L
Set
3,013
502
3
1
0
96,355
0
W
Izanami
3,964
661
35
6
0
104,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role