Player Matchup

Merlin
Merlin
Icyenergya16
Merlin
Level 24
God Stats
20W - 11L
1,442 SR
Queue Stats
50W - 28L
1,454 Elo+
Party 1
Fenrir
Fenrir
JUSTIN9000
Fenrir
Level 18
God Stats
7W - 5L
1,487 SR
Queue Stats
15W - 7L
1,261 Elo+
Party 1
Ymir
Ymir
kronicirish
Ymir
Level 38
God Stats
7W - 2L
1,608 SR
Queue Stats
78W - 43L
1,482 Elo+
Party 1
Team Averages
Level 27
1,512 SR
1,399 Elo+

VS

Team Averages
Level 28
1,519 SR
1,188 Elo+
Sobek
Sobek
 
Sobek
Level 15
God Stats
0W - 1L
1,738 SR
Queue Stats
0W - 4L
1,051 Elo+
Solo
Fenrir
Fenrir
The47 R1HAN
Fenrir
Level 43
God Stats
31W - 34L
1,303 SR
Queue Stats
181W - 211L
1,273 Elo+
Party 2
Sol
Sol
The47 Senpai
Sol
Level 27
God Stats
8W - 7L
1,517 SR
Queue Stats
144W - 194L
1,241 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 2 / 8
11,036
690
6,293
5,146
1,391
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
JUSTIN9000
Fenrir
14
6 / 5 / 10
11,792
737
9,547
9,391
3,132
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
8 / 4 / 7
12,293
768
6,896
13,175
4,640
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
0 / 1 / 2
8,017
501
564
2,832
1,127
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
14
7 / 10 / 4
11,599
725
8,401
16,181
6,651
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 6 / 5
11,509
719
11,371
12,258
4,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
17
Kills
11
11
Deaths
17
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
2
1
W
Merlin
3
2
8
3.5
W
Fenrir
JUSTIN9000
Fenrir
6
5
10
2.2
L
Fenrir
7
10
4
0.9
L
4
6
5
1.08
W
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,736
Damage
20,336
27,712
Taken
31,271
9,163
Mitigated
12,375
2,754
Healing
4,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
564
289
0
234
2,832
1,127
0
1,659
1,173
2,684
0
W
Merlin
6,293
0
146
1,310
5,146
1,391
731
2,211
2,935
44,883
0
W
Fenrir
JUSTIN9000
Fenrir
9,547
2,139
0
757
9,391
3,132
1,492
2,485
6,906
0
25,251
L
Fenrir
8,401
3,039
0
2,117
16,181
6,651
404
6,354
9,827
0
37,925
L
11,371
488
0
2,637
12,258
4,597
836
5,360
6,898
69,174
0
W
6,896
1,187
0
541
13,175
4,640
544
7,292
5,883
25,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,121
Gold Earned
31,125
139
Minions Killed
156
0
Camps Cleared
0
811,778
Distance Traveled
544,364
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,017
501
4
0
0
53,593
2
W
Merlin
11,036
690
73
5
0
270,871
3
W
Fenrir
11,792
737
27
2
0
282,606
0
L
Fenrir
11,599
725
39
2
0
229,575
5
L
Sol
11,509
719
113
7
0
261,196
1
W
Ymir
12,293
768
39
2
0
258,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role