Player Matchup

Neith
Neith
SamLeeb
Neith
Level 88
God Stats
9W - 9L
1,676 SR
Queue Stats
9W - 9L
1,885 Elo+
Party 1
King Arthur
King Arthur
Willemsen
King Arthur
Level 89
God Stats
2W - 4L
1,314 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Merlin
Merlin
steveleeb
Merlin
Level 128
God Stats
6W - 2L
1,775 SR
Queue Stats
21W - 13L
1,916 Elo+
Party 1
Team Averages
Level 102
1,588 SR
1,767 Elo+

VS

Team Averages
Level 78
1,643 SR
1,607 Elo+
Terra
Terra
BIackStallion
Terra
Level 60
God Stats
2W - 1L
1,586 SR
Queue Stats
20W - 13L
1,627 Elo+
Party 2
Chronos
Chronos
ShakeÁndBake
Chronos
Level 85
God Stats
2W - 0L
1,803 SR
Queue Stats
40W - 38L
1,628 Elo+
Party 2
Hercules
Hercules
VictorHugo00
Hercules
Level 89
God Stats
84W - 67L
1,539 SR
Queue Stats
432W - 382L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
SamLeeb
Neith
18
3 / 6 / 6
14,113
588
10,652
14,725
6,185
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Willemsen
King Arthur
15
3 / 4 / 6
13,923
580
13,370
20,945
28,714
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
steveleeb
Merlin
18
3 / 2 / 5
14,144
589
30,713
10,256
4,729
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 9
14,855
619
5,005
20,115
24,052
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
19
7 / 2 / 2
15,333
639
21,175
23,381
9,567
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hercules
VictorHugo00
Hercules
17
5 / 4 / 6
14,509
605
10,297
28,703
33,213
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
9
Kills
12
12
Deaths
9
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
3
9
1.5
L
Neith
SamLeeb
Neith
3
6
6
1
W
Chronos
7
2
2
4
W
Hercules
VictorHugo00
Hercules
5
4
6
2
L
King Arthur
Willemsen
King Arthur
3
4
6
1.5
L
Merlin
steveleeb
Merlin
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,735
Damage
36,477
45,926
Taken
72,199
39,628
Mitigated
66,832
12,198
Healing
23,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,005
379
3,375
3,969
20,115
24,052
442
8,941
11,174
34,424
0
L
Neith
SamLeeb
Neith
10,652
4,733
0
5,794
14,725
6,185
2,115
8,445
6,280
0
68,640
W
Chronos
21,175
4,770
0
8,810
23,381
9,567
1,216
10,939
12,034
125,661
0
W
Hercules
VictorHugo00
Hercules
10,297
3,322
0
7,712
28,703
33,213
999
11,138
17,349
0
47,817
L
King Arthur
Willemsen
King Arthur
13,370
2,263
0
4,084
20,945
28,714
84
14,028
6,917
0
39,959
L
Merlin
steveleeb
Merlin
30,713
672
0
2,320
10,256
4,729
1,240
4,515
5,741
139,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,180
Gold Earned
44,697
270
Minions Killed
282
0
Camps Cleared
0
1,281,489
Distance Traveled
1,353,765
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
14,855
619
37
2
0
502,465
6
L
Neith
14,113
588
92
4
0
398,101
1
W
Chronos
15,333
639
179
7
0
454,336
6
W
Hercules
14,509
605
66
3
0
396,964
4
L
King Arthur
13,923
580
43
2
0
427,113
6
L
Merlin
14,144
589
135
6
0
456,275
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role