Player Matchup

Fenrir
Fenrir
Cavaleiro_2008
Fenrir
Level 10
God Stats
3W - 16L
1,411 SR
Queue Stats
4W - 17L
1,195 Elo+
Party 2
Ares
Ares
Decathlongjohn7
Ares
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 32L
964 Elo+
Solo
Thor
Thor
Farsighted1980
Thor
Level 29
God Stats
2W - 5L
1,288 SR
Queue Stats
19W - 53L
972 Elo+
Solo
Ullr
Ullr
TexasHunters
Ullr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 142L
1,350 Elo+
Solo
Merlin
Merlin
bnneiva2011
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,500 Elo+
Party 2
Team Averages
Level 24
1,440 SR
1,196 Elo+

VS

Team Averages
Level 25
1,423 SR
1,194 Elo+
Fenrir
Fenrir
Background13500
Fenrir
Level 22
God Stats
9W - 6L
1,414 SR
Queue Stats
11W - 9L
1,192 Elo+
Solo
Hel
Hel
GoldenSoldier196
Hel
Level 28
God Stats
6W - 6L
1,347 SR
Queue Stats
54W - 55L
1,181 Elo+
Party 1
Hou Yi
Hou Yi
KoozieSkrrt
Hou Yi
Level 26
God Stats
5W - 2L
1,555 SR
Queue Stats
30W - 29L
1,142 Elo+
Solo
Scylla
Scylla
SwiftVeil
Scylla
Level 29
God Stats
4W - 4L
1,301 SR
Queue Stats
91W - 75L
1,364 Elo+
Solo
Tyr
Tyr
Tuxedo_God_69
Tyr
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,093 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 1
7,642
382
5,137
12,125
4,686
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

2
0 / 0 / 0
5,205
260
0
336
72
12
0 / 7 / 1
7,076
354
2,265
12,489
5,456
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 7 / 1
8,909
445
10,804
15,880
6,984
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
12
0 / 7 / 2
7,023
351
1,457
13,928
4,669
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 6
11,250
563
10,283
13,903
5,749
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 1 / 8
10,506
525
4,633
12,366
4,350
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hou Yi
16
8 / 3 / 1
10,780
539
11,642
13,655
4,528
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
SwiftVeil
Scylla
17
9 / 1 / 5
11,798
590
8,516
7,851
2,671
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
3 / 0 / 1
10,905
545
2,163
6,583
3,865
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
4
Kills
29
31
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
8
0
6
11
L
1
10
1
0.15
L
0
0
0
0
L
0
7
1
0.07
W
1
1
8
5
W
Hou Yi
8
3
1
2.83
W
Scylla
SwiftVeil
Scylla
9
1
5
11.5
L
3
7
1
0.5
W
3
0
1
3.5
L
Merlin
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,663
Damage
37,237
54,758
Taken
54,358
21,867
Mitigated
21,163
5,989
Healing
31,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,283
2,463
0
9,763
13,903
5,749
323
1,963
11,940
0
64,944
L
5,137
1,530
0
200
12,125
4,686
441
3,489
8,636
0
27,296
L
0
0
0
0
336
72
0
0
336
463
0
L
2,265
576
0
1,610
12,489
5,456
136
3,325
9,164
0
23,715
W
4,633
1,146
5,406
6,623
12,366
4,350
2,489
1,047
11,319
55,140
0
W
Hou Yi
11,642
6,376
0
4,233
13,655
4,528
2,569
724
12,931
0
63,537
W
Scylla
SwiftVeil
Scylla
8,516
2,392
0
3,615
7,851
2,671
1,361
397
7,454
60,104
0
L
10,804
6,902
294
2,982
15,880
6,984
0
2,750
13,130
0
57,849
W
2,163
664
0
1,756
6,583
3,865
306
135
6,448
0
52,335
L
Merlin
1,457
407
0
903
13,928
4,669
0
3,585
10,343
26,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,855
Gold Earned
55,239
178
Minions Killed
500
0
Camps Cleared
0
1,194,241
Distance Traveled
1,664,087
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,250
563
91
5
0
367,767
0
L
Fenrir
7,642
382
33
2
0
342,105
0
L
Ares
5,205
260
0
0
0
26,911
0
L
Thor
7,076
354
37
2
0
237,263
5
W
Hel
10,506
525
112
6
0
343,559
2
W
Hou Yi
10,780
539
84
4
0
346,209
0
W
Scylla
11,798
590
112
6
0
305,370
0
L
Ullr
8,909
445
75
4
0
289,887
1
W
Tyr
10,905
545
101
5
0
301,182
0
L
Merlin
7,023
351
33
2
0
298,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role