Player Matchup

Ymir
Ymir
 
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
975 Elo+
Solo
Hel
Hel
The Boodiah
Hel
Level 53
God Stats
14W - 17L
1,482 SR
Queue Stats
112W - 165L
1,161 Elo+
Solo
Thor
Thor
fcbarce2014
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 28
1,494 SR
1,212 Elo+

VS

Team Averages
Level 33
1,443 SR
984 Elo+
Medusa
Medusa
punkchick1359
Medusa
Level 44
God Stats
5W - 14L
1,381 SR
Queue Stats
48W - 184L
954 Elo+
Solo
Hades
Hades
thereddragonn
Hades
Level 29
God Stats
5W - 1L
1,645 SR
Queue Stats
88W - 136L
1,012 Elo+
Solo
Mercury
Mercury
xRegaanKellyx
Mercury
Level 27
God Stats
1W - 0L
1,304 SR
Queue Stats
2W - 6L
985 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 6 / 2
9,377
625
4,695
15,682
6,645
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
3 / 5 / 3
9,473
632
11,245
13,180
5,761
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 9 / 4
8,238
549
981
15,818
6,116
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
9,021
601
3,539
4,903
1,334
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
13 / 1 / 6
12,071
805
23,935
11,822
5,262
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
15
6 / 2 / 12
11,010
734
6,223
8,711
3,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
6
Kills
20
20
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
6
2
0.67
L
3
5
3
0.9
L
0
9
4
0.22
W
1
3
4
1
W
13
1
6
16
W
Mercury
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,921
Damage
33,697
44,680
Taken
25,436
18,522
Mitigated
9,989
9,388
Healing
6,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,695
516
0
0
15,682
6,645
92
8,094
7,588
11,457
0
L
11,245
2,163
4,158
5,120
13,180
5,761
48
7,596
5,584
59,023
0
L
981
423
0
110
15,818
6,116
0
8,383
7,435
0
8,251
W
3,539
2,045
0
240
4,903
1,334
560
3,162
1,741
0
12,672
W
23,935
1,867
172
4,814
11,822
5,262
227
8,328
3,494
55,953
0
W
Mercury
6,223
2,030
243
733
8,711
3,393
2,106
4,488
4,223
0
35,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,088
Gold Earned
32,102
110
Minions Killed
135
0
Camps Cleared
0
472,021
Distance Traveled
680,923
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,377
625
6
0
0
143,191
0
L
Hel
9,473
632
96
6
0
188,935
2
L
Thor
8,238
549
8
1
0
139,895
0
W
Medusa
9,021
601
15
1
0
117,093
3
W
Hades
12,071
805
73
5
0
260,482
0
W
Mercury
11,010
734
47
3
0
303,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role