Player Matchup

Mercury
Mercury
GyroFumaChurros
Mercury
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,537 Elo+
Party 1
Fenrir
Fenrir
MatthewBefore
Fenrir
Level 5
God Stats
1W - 2L
1,495 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Renji_Arakame
Ah Puch
Level 29
God Stats
2W - 0L
1,837 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Artemis
Artemis
TheShadowNight1
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Yemoja
Yemoja
samutoroa0730
Yemoja
Level 16
God Stats
1W - 1L
1,254 SR
Queue Stats
7W - 5L
1,372 Elo+
Solo
Team Averages
Level 14
1,517 SR
1,482 Elo+

VS

Team Averages
Level 12
1,532 SR
1,393 Elo+
Hachiman
Hachiman
Corwin182
Hachiman
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 236L
1,300 Elo+
Solo
Scylla
Scylla
Vanitas1217
Scylla
Level 7
God Stats
16W - 12L
1,696 SR
Queue Stats
21W - 23L
1,641 Elo+
Solo
Bakasura
Bakasura
WarCelta
Bakasura
Level 14
God Stats
2W - 2L
1,465 SR
Queue Stats
7W - 10L
1,316 Elo+
Solo
Thoth
Thoth
ismapsycho21
Thoth
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ares
Ares
legonlas
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,207 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
16 / 1 / 2
8,949
688
11,098
6,805
2,444
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
5 / 2 / 0
7,545
580
3,790
5,510
2,069
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Puch
12
1 / 0 / 9
7,067
544
6,278
3,375
1,079
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
6 / 2 / 0
7,393
569
7,465
4,720
1,463
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 0 / 3
6,763
520
2,063
3,711
1,536
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Corwin182
Hachiman
9
2 / 5 / 0
5,303
408
5,294
8,890
2,509
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
7
0 / 9 / 0
4,699
361
1,561
8,413
2,443
Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
WarCelta
Bakasura
8
0 / 6 / 1
4,965
382
1,058
9,713
2,876
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
1 / 6 / 2
5,632
433
2,623
6,429
3,518
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ares
5
0 / 2 / 0
4,194
323
310
4,100
2,173
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
28
Kills
3
5
Deaths
28
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Corwin182
Hachiman
2
5
0
0.4
W
16
1
2
17
W
5
2
0
2.5
W
Ah Puch
1
0
9
5.5
W
6
2
0
3
L
Scylla
0
9
0
0
L
Bakasura
WarCelta
Bakasura
0
6
1
0.08
L
1
6
2
0.33
L
Ares
0
2
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,694
Damage
10,846
24,121
Taken
37,545
8,591
Mitigated
13,519
5,218
Healing
4,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Corwin182
Hachiman
5,294
3,069
0
1,930
8,890
2,509
588
2,271
6,619
0
21,501
W
11,098
6,995
0
2,646
6,805
2,444
1,361
868
5,817
0
38,778
W
3,790
966
0
38
5,510
2,069
2,143
1,977
3,533
0
22,293
W
Ah Puch
6,278
552
0
1,652
3,375
1,079
947
1,057
2,318
31,483
0
W
7,465
4,045
0
0
4,720
1,463
1,978
397
4,323
0
39,171
L
Scylla
1,561
455
0
365
8,413
2,443
508
2,522
5,891
13,016
0
L
Bakasura
WarCelta
Bakasura
1,058
659
150
1,812
9,713
2,876
138
3,114
6,599
0
6,667
L
2,623
644
0
440
6,429
3,518
66
130
6,299
17,826
0
L
Ares
310
143
0
99
4,100
2,173
0
304
3,796
6,735
0
W
2,063
551
707
175
3,711
1,536
1,184
195
3,516
19,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,717
Gold Earned
24,793
273
Minions Killed
130
0
Camps Cleared
0
1,178,856
Distance Traveled
893,698
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,303
408
36
3
0
181,860
2
W
Mercury
8,949
688
57
4
0
279,532
0
W
Fenrir
7,545
580
57
4
0
233,224
1
W
Ah Puch
7,067
544
51
4
0
220,669
2
W
Artemis
7,393
569
79
6
0
214,429
3
L
Scylla
4,699
361
28
2
0
176,346
1
L
Bakasura
4,965
382
34
3
0
212,613
0
L
Thoth
5,632
433
24
2
0
184,998
4
L
Ares
4,194
323
8
1
0
137,881
1
W
Yemoja
6,763
520
29
2
0
231,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role