Player Matchup

Merlin
Merlin
 
Merlin
Level 11
God Stats
2W - 4L
1,461 SR
Queue Stats
2W - 7L
1,205 Elo+
Party 2
Sobek
Sobek
OzzyGG
Sobek
Level 38
God Stats
0W - 1L
1,725 SR
Queue Stats
2W - 2L
1,656 Elo+
Party 2
Thor
Thor
ymir2208
Thor
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 17L
1,391 Elo+
Solo
Team Averages
Level 22
1,562 SR
1,417 Elo+

VS

Team Averages
Level 33
1,389 SR
1,339 Elo+
Kukulkan
Kukulkan
Barcis1916
Kukulkan
Level 26
God Stats
87W - 102L
1,432 SR
Queue Stats
108W - 140L
1,246 Elo+
Party 1
Hel
Hel
OnyxOne03
Hel
Level 15
God Stats
9W - 22L
1,229 SR
Queue Stats
48W - 51L
1,458 Elo+
Solo
Ne Zha
Ne Zha
amozewiadro
Ne Zha
Level 58
God Stats
8W - 12L
1,505 SR
Queue Stats
73W - 82L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 8 / 8
10,805
569
7,998
13,346
5,228
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
OzzyGG
Sobek
16
6 / 3 / 9
14,321
754
13,173
30,619
31,288
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
17
9 / 9 / 4
13,420
706
9,890
17,275
12,667
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Barcis1916
Kukulkan
15
5 / 6 / 13
12,790
673
15,720
13,806
5,093
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
2 / 6 / 15
11,765
619
8,172
13,239
4,622
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
16
13 / 4 / 5
13,756
724
20,486
14,663
5,575
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
53
16
Kills
20
20
Deaths
16
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
8
8
0.63
W
Kukulkan
Barcis1916
Kukulkan
5
6
13
1.92
W
2
6
15
1.58
L
Sobek
OzzyGG
Sobek
6
3
9
3.5
W
Ne Zha
13
4
5
3.88
L
Thor
9
9
4
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,061
Damage
44,378
61,240
Taken
41,708
49,183
Mitigated
15,290
8,260
Healing
15,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,998
568
0
775
13,346
5,228
0
4,662
8,684
35,159
0
W
Kukulkan
Barcis1916
Kukulkan
15,720
1,492
0
937
13,806
5,093
905
7,662
6,144
63,022
0
W
8,172
1,073
5,216
4,643
13,239
4,622
566
6,681
6,558
17,352
0
L
Sobek
OzzyGG
Sobek
13,173
690
576
6,686
30,619
31,288
62
15,737
14,882
39,440
0
W
Ne Zha
20,486
7,100
876
3,422
14,663
5,575
1,737
6,876
7,787
0
49,934
L
Thor
9,890
1,473
0
223
17,275
12,667
270
4,602
12,673
0
69,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,546
Gold Earned
38,311
151
Minions Killed
150
0
Camps Cleared
0
887,784
Distance Traveled
1,027,834
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,805
569
48
3
0
284,330
5
W
Kukulkan
12,790
673
94
5
0
301,025
2
W
Hel
11,765
619
20
1
0
349,007
0
L
Sobek
14,321
754
30
2
0
335,530
0
W
Ne Zha
13,756
724
36
2
0
377,802
4
L
Thor
13,420
706
73
4
0
267,924
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role