Player Matchup

Cerberus
Cerberus
EternalFlame048
Cerberus
Level 29
God Stats
1W - 2L
1,499 SR
Queue Stats
35W - 51L
1,287 Elo+
Party 2
Bellona
Bellona
Samuel_Fan1_PR
Bellona
Level 8
God Stats
0W - 1L
1,624 SR
Queue Stats
2W - 8L
1,428 Elo+
Solo
Set
Set
sethseheh
Set
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 118L
1,349 Elo+
Party 2
Team Averages
Level 35
1,541 SR
1,354 Elo+

VS

Team Averages
Level 24
1,404 SR
1,252 Elo+
Neith
Neith
SN Horizonz
Neith
Level 25
God Stats
13W - 6L
1,143 SR
Queue Stats
81W - 53L
1,237 Elo+
Solo
Scylla
Scylla
bLaSt SnIpEr216
Scylla
Level 28
God Stats
13W - 8L
1,535 SR
Queue Stats
50W - 52L
1,323 Elo+
Party 1
He Bo
He Bo
honeybreads4357
He Bo
Level 18
God Stats
3W - 7L
1,534 SR
Queue Stats
14W - 32L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
1 / 6 / 9
9,108
651
4,762
16,180
13,439
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

5
0 / 4 / 1
6,894
492
1,050
3,478
1,232
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
10 / 7 / 2
10,740
767
10,965
18,026
7,989
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 5
11,701
836
15,978
7,426
2,965
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
5 / 4 / 8
10,133
724
6,026
6,114
1,516
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 7 / 8
9,270
662
6,192
9,556
2,542
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
11
Kills
17
17
Deaths
13
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
6
9
0.92
W
10
2
5
6.25
L
0
4
1
0.13
W
5
4
8
2.25
W
2
7
8
0.86
L
10
7
2
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,777
Damage
28,196
37,684
Taken
23,096
22,660
Mitigated
7,023
9,384
Healing
5,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
4,762
37
540
1,645
16,180
13,439
0
4,793
11,387
15,564
0
W
15,978
9,390
514
3,806
7,426
2,965
1,999
769
6,657
0
55,116
L
1,050
219
0
0
3,478
1,232
0
1,083
2,395
0
2,126
W
6,026
347
0
0
6,114
1,516
0
2,923
3,191
20,902
0
W
6,192
441
0
1,147
9,556
2,542
92
1,158
8,398
20,728
0
L
10,965
6,959
843
6,356
18,026
7,989
0
6,342
11,684
0
41,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,742
Gold Earned
31,104
67
Minions Killed
122
0
Camps Cleared
0
502,874
Distance Traveled
633,544
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,108
651
18
1
0
206,447
0
W
Neith
11,701
836
78
6
0
216,931
1
L
Bellona
6,894
492
1
0
0
79,476
0
W
Scylla
10,133
724
18
1
0
210,956
1
W
He Bo
9,270
662
26
2
0
205,657
0
L
Set
10,740
767
48
3
0
216,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role