Player Matchup

He Bo
He Bo
jumpmann3
He Bo
Level 25
God Stats
5W - 3L
1,527 SR
Queue Stats
13W - 7L
1,463 Elo+
Party 1
Ymir
Ymir
miguelescamilla3
Ymir
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 59L
1,457 Elo+
Party 1
Medusa
Medusa
xl-BoSniAn-StaR-
Medusa
Level 60
God Stats
4W - 1L
1,864 SR
Queue Stats
60W - 53L
1,438 Elo+
Party 1
Team Averages
Level 48
1,630 SR
1,453 Elo+

VS

Team Averages
Level 16
1,500 SR
1,357 Elo+
Olorun
Olorun
 
Olorun
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 41L
1,327 Elo+
Solo
King Arthur
King Arthur
fly-law1
King Arthur
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 52L
1,243 Elo+
Solo
Ymir
Ymir
qadoura65
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
jumpmann3
He Bo
9
4 / 0 / 9
6,550
936
4,650
3,348
807
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 12
6,149
878
3,255
6,143
5,051
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
8 / 0 / 5
7,374
1,053
4,655
4,358
1,403
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
7
0 / 8 / 1
4,862
695
1,203
8,053
2,763
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
fly-law1
King Arthur
9
2 / 6 / 0
5,498
785
2,805
8,964
4,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
3
0 / 0 / 0
4,392
627
0
0
0

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
13
Kills
2
2
Deaths
14
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
8
1
0.06
L
King Arthur
fly-law1
King Arthur
2
6
0
0.33
W
He Bo
jumpmann3
He Bo
4
0
9
8.5
W
1
2
12
3.5
L
Ymir
0
0
0
0
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,560
Damage
4,008
13,849
Taken
17,017
7,261
Mitigated
7,755
4,025
Healing
1,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
1,203
660
319
654
8,053
2,763
30
3,014
5,039
7,503
0
L
King Arthur
fly-law1
King Arthur
2,805
0
0
919
8,964
4,992
0
4,891
4,073
0
14,699
W
He Bo
jumpmann3
He Bo
4,650
388
342
779
3,348
807
579
61
3,287
19,519
0
W
3,255
635
318
465
6,143
5,051
412
764
5,379
8,809
0
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
4,655
1,924
636
1,485
4,358
1,403
860
442
3,916
0
22,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,073
Gold Earned
14,752
76
Minions Killed
34
0
Camps Cleared
0
372,956
Distance Traveled
228,822
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,862
695
11
2
0
99,001
1
L
King Arthur
5,498
785
23
3
0
129,821
0
W
He Bo
6,550
936
28
4
0
119,468
0
W
Ymir
6,149
878
12
2
0
125,331
0
L
Ymir
4,392
627
0
0
0
0
0
W
Medusa
7,374
1,053
36
5
0
128,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role