Player Matchup

Mercury
Mercury
HomemNegro
Mercury
Level 18
God Stats
1W - 3L
1,525 SR
Queue Stats
29W - 48L
1,300 Elo+
Party 3
Neith
Neith
Khalgui
Neith
Level 23
God Stats
2W - 2L
1,663 SR
Queue Stats
31W - 48L
1,266 Elo+
Party 3
King Arthur
King Arthur
NEggres
King Arthur
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 22L
1,348 Elo+
Party 2
Merlin
Merlin
luizwolf360
Merlin
Level 26
God Stats
15W - 7L
1,685 SR
Queue Stats
99W - 126L
1,280 Elo+
Party 3
Yemoja
Yemoja
sebruxaomemo
Yemoja
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,305 Elo+
Party 2
Team Averages
Level 21
1,575 SR
1,300 Elo+

VS

Team Averages
Level 32
1,577 SR
1,263 Elo+
Yemoja
Yemoja
 
Yemoja
Level 17
God Stats
5W - 2L
1,534 SR
Queue Stats
10W - 17L
1,188 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ALESSANDRIIIF
Ah Muzen Cab
Level 23
God Stats
8W - 5L
1,744 SR
Queue Stats
30W - 38L
1,280 Elo+
Party 1
Bellona
Bellona
GMorande
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 74L
1,289 Elo+
Party 1
Da Ji
Da Ji
Igna 2910
Da Ji
Level 68
God Stats
3W - 0L
1,764 SR
Queue Stats
130W - 158L
1,335 Elo+
Party 1
Medusa
Medusa
alefeM1GAMER
Medusa
Level 22
God Stats
10W - 16L
1,345 SR
Queue Stats
121W - 158L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HomemNegro
Mercury
5
0 / 4 / 2
4,227
423
1,725
4,637
1,091
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Khalgui
Neith
7
0 / 0 / 2
4,785
479
1,373
4,337
995
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
NEggres
King Arthur
6
0 / 3 / 1
4,253
425
2,245
6,242
4,763
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
9
3 / 3 / 0
5,561
556
2,712
5,329
1,488
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Yemoja
8
1 / 3 / 0
5,036
504
2,313
5,240
1,717
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
2 / 0 / 2
5,146
515
3,037
3,270
1,130
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
ALESSANDRIIIF
Ah Muzen Cab
10
2 / 1 / 1
5,549
555
2,559
4,101
1,275
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
GMorande
Bellona
10
4 / 2 / 3
6,046
605
5,229
7,088
6,651
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
Igna 2910
Da Ji
8
5 / 2 / 1
5,650
565
4,129
6,041
1,719
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
8
0 / 0 / 4
4,752
475
1,208
3,364
1,008
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
13
13
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
0
2
3
W
Ah Muzen Cab
ALESSANDRIIIF
Ah Muzen Cab
2
1
1
2.5
W
Bellona
GMorande
Bellona
4
2
3
2.75
L
Mercury
HomemNegro
Mercury
0
4
2
0.25
W
Da Ji
Igna 2910
Da Ji
5
2
1
2.75
L
Neith
Khalgui
Neith
0
0
2
1
L
King Arthur
NEggres
King Arthur
0
3
1
0.17
W
Medusa
0
0
4
2
L
Merlin
3
3
0
1
L
Yemoja
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,368
Damage
16,162
25,785
Taken
23,864
10,054
Mitigated
11,783
5,629
Healing
8,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,037
215
797
196
3,270
1,130
120
1,149
2,121
18,797
0
W
Ah Muzen Cab
ALESSANDRIIIF
Ah Muzen Cab
2,559
1,865
0
2,358
4,101
1,275
825
326
3,775
0
20,404
W
Bellona
GMorande
Bellona
5,229
1,183
0
2,597
7,088
6,651
118
1,627
5,461
0
25,553
L
Mercury
HomemNegro
Mercury
1,725
928
0
100
4,637
1,091
0
0
4,637
0
4,587
W
Da Ji
Igna 2910
Da Ji
4,129
728
0
2,511
6,041
1,719
0
956
5,085
0
21,343
L
Neith
Khalgui
Neith
1,373
765
294
1,578
4,337
995
0
0
4,337
0
16,078
L
King Arthur
NEggres
King Arthur
2,245
648
234
1,725
6,242
4,763
0
986
5,256
0
7,278
W
Medusa
1,208
719
0
0
3,364
1,008
130
967
2,397
0
15,341
L
Merlin
2,712
677
0
972
5,329
1,488
70
0
5,329
18,434
0
L
Yemoja
2,313
301
226
500
5,240
1,717
0
2,051
3,189
12,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,862
Gold Earned
27,143
102
Minions Killed
167
0
Camps Cleared
0
865,040
Distance Traveled
849,108
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,146
515
23
2
0
168,602
0
W
Ah Muzen Cab
5,549
555
39
4
0
150,920
2
W
Bellona
6,046
605
46
5
0
181,909
0
L
Mercury
4,227
423
15
2
0
178,404
0
W
Da Ji
5,650
565
36
4
0
196,321
0
L
Neith
4,785
479
34
3
0
165,594
0
L
King Arthur
4,253
425
6
1
0
199,492
0
W
Medusa
4,752
475
23
2
0
151,356
1
L
Merlin
5,561
556
33
3
0
143,671
1
L
Yemoja
5,036
504
14
1
0
177,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role