Player Matchup

Kuzenbo
Kuzenbo
Balluz_Goodenoug
Kuzenbo
Level 28
God Stats
6W - 2L
1,730 SR
Queue Stats
190W - 246L
1,319 Elo+
Solo
Terra
Terra
DáPãoPlos
Terra
Level 89
God Stats
1W - 1L
1,802 SR
Queue Stats
16W - 29L
1,333 Elo+
Party 1
Hun Batz
Hun Batz
HKRFK
Hun Batz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,314 Elo+
Solo
Rama
Rama
MaxCG
Rama
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 39L
1,473 Elo+
Solo
Jing Wei
Jing Wei
dicadore
Jing Wei
Level 127
God Stats
2W - 2L
1,520 SR
Queue Stats
59W - 53L
1,481 Elo+
Party 1
Team Averages
Level 61
1,610 SR
1,384 Elo+

VS

Team Averages
Level 95
1,478 SR
1,515 Elo+
Fenrir
Fenrir
AN1QU1LAT0R
Fenrir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,458 Elo+
Solo
Baron Samedi
Baron Samedi
EMPADÃO
Baron Samedi
Level 101
God Stats
3W - 4L
1,275 SR
Queue Stats
153W - 150L
1,515 Elo+
Party 2
Sun Wukong
Sun Wukong
MarredCastle05
Sun Wukong
Level 102
God Stats
1W - 0L
1,548 SR
Queue Stats
50W - 70L
1,374 Elo+
Solo
Sobek
Sobek
Ramaghi
Sobek
Level 81
God Stats
2W - 1L
1,447 SR
Queue Stats
95W - 117L
1,702 Elo+
Solo
Susano
Susano
TheHanterMiller
Susano
Level 103
God Stats
1W - 3L
1,619 SR
Queue Stats
111W - 113L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 8
12,177
529
10,834
21,171
22,322
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
3 / 5 / 21
13,226
575
15,908
29,750
32,941
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
HKRFK
Hun Batz
20
3 / 7 / 19
13,283
578
18,831
24,903
15,270
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
MaxCG
Rama
20
6 / 9 / 15
13,982
608
27,524
31,417
14,012
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jing Wei
dicadore
Jing Wei
20
13 / 7 / 12
15,936
693
37,019
27,191
13,282
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
6 / 11 / 13
14,312
622
13,455
26,418
14,418
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
EMPADÃO
Baron Samedi
20
9 / 2 / 17
17,564
764
43,544
20,535
20,763
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
MarredCastle05
Sun Wukong
20
6 / 4 / 16
15,064
655
18,976
28,635
36,413
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sobek
Ramaghi
Sobek
20
5 / 4 / 20
15,188
660
19,393
33,255
62,761
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 7 / 16
15,446
672
25,713
28,361
19,069
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
116
28
Kills
34
34
Deaths
28
75
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
11
13
1.14
L
3
6
8
1.17
L
3
5
21
2.7
W
Baron Samedi
EMPADÃO
Baron Samedi
9
2
17
8.75
L
Hun Batz
HKRFK
Hun Batz
3
7
19
1.79
W
Sun Wukong
MarredCastle05
Sun Wukong
6
4
16
3.5
L
Rama
MaxCG
Rama
6
9
15
1.5
W
Sobek
Ramaghi
Sobek
5
4
20
3.75
W
8
7
16
2.29
L
Jing Wei
dicadore
Jing Wei
13
7
12
2.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,116
Damage
121,081
134,432
Taken
137,204
97,827
Mitigated
153,424
55,606
Healing
54,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,455
4,705
697
2,642
26,418
14,418
637
4,631
21,787
147
25,335
L
10,834
3,253
366
1,267
21,171
22,322
104
9,245
11,926
19,785
0
L
15,908
1,321
19,459
12,046
29,750
32,941
308
15,251
14,499
24,500
0
W
Baron Samedi
EMPADÃO
Baron Samedi
43,544
1,363
15,871
7,557
20,535
20,763
2,768
5,574
14,961
91,363
0
L
Hun Batz
HKRFK
Hun Batz
18,831
4,102
1,266
2,570
24,903
15,270
551
12,436
12,467
0
35,458
W
Sun Wukong
MarredCastle05
Sun Wukong
18,976
3,673
2,562
4,257
28,635
36,413
193
5,071
23,564
843
33,551
L
Rama
MaxCG
Rama
27,524
22,251
647
6,805
31,417
14,012
1,301
17,428
13,989
0
65,563
W
Sobek
Ramaghi
Sobek
19,393
1,039
3,156
9,166
33,255
62,761
1,186
5,504
27,751
41,865
0
W
25,713
4,915
4,489
4,561
28,361
19,069
1,355
5,962
22,399
0
53,013
L
Jing Wei
dicadore
Jing Wei
37,019
30,090
4,445
6,735
27,191
13,282
2,013
9,188
18,003
0
68,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,604
Gold Earned
77,574
211
Minions Killed
227
0
Camps Cleared
0
1,708,831
Distance Traveled
2,047,769
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,312
622
24
1
0
364,592
0
L
Kuzenbo
12,177
529
17
1
0
268,061
2
L
Terra
13,226
575
14
1
0
390,386
0
W
Baron Samedi
17,564
764
93
4
0
420,966
1
L
Hun Batz
13,283
578
33
1
0
411,784
0
W
Sun Wukong
15,064
655
22
1
0
396,994
1
L
Rama
13,982
608
79
3
0
273,743
0
W
Sobek
15,188
660
34
1
0
461,889
2
W
Susano
15,446
672
54
2
0
403,328
1
L
Jing Wei
15,936
693
68
3
0
364,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role