Player Matchup

Fenrir
Fenrir
Finh19
Fenrir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,168 Elo+
Solo
Agni
Agni
Luffymends
Agni
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
chdi11
Neith
Level 28
God Stats
44W - 33L
1,516 SR
Queue Stats
79W - 81L
1,154 Elo+
Solo
Set
Set
lil sakkike
Set
Level 28
God Stats
3W - 1L
1,613 SR
Queue Stats
9W - 4L
1,728 Elo+
Solo
Hel
Hel
op_cicki_cick_bg
Hel
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Solo
Team Averages
Level 19
1,526 SR
1,410 Elo+

VS

Team Averages
Level 16
1,525 SR
1,351 Elo+
Thor
Thor
 
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Mulan
Mulan
Peppa_Frozen
Mulan
Level 27
God Stats
7W - 21L
1,362 SR
Queue Stats
105W - 170L
1,219 Elo+
Solo
Hachiman
Hachiman
Richard_0703
Hachiman
Level 21
God Stats
5W - 5L
1,385 SR
Queue Stats
216W - 218L
1,171 Elo+
Solo
Ymir
Ymir
TripleFall2
Ymir
Level 8
God Stats
0W - 1L
1,880 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
kingthesavage21
Pele
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Finh19
Fenrir
12
5 / 9 / 8
8,714
513
4,840
13,170
3,723
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 2 / 9
10,580
622
12,402
11,419
3,305
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
chdi11
Neith
15
9 / 1 / 8
10,427
613
7,892
7,382
2,387
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 5 / 2
8,873
522
6,294
10,155
3,604
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
6 / 5 / 3
8,575
504
8,384
8,631
1,839
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 9 / 6
7,492
441
4,022
11,356
3,752
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
12 / 4 / 3
9,808
577
16,541
13,563
6,935
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Richard_0703
Hachiman
7
1 / 5 / 2
6,098
359
2,835
6,217
1,768
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
3 / 8 / 6
7,954
468
5,816
14,737
10,298
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
4 / 7 / 0
6,953
409
3,717
7,635
2,123
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
39
32
Kills
22
22
Deaths
33
30
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
9
6
0.56
W
Fenrir
Finh19
Fenrir
5
9
8
1
W
8
2
9
6.25
L
12
4
3
3.38
L
Hachiman
Richard_0703
Hachiman
1
5
2
0.4
L
3
8
6
0.75
W
Neith
chdi11
Neith
9
1
8
13
L
4
7
0
0.57
W
4
5
2
1
W
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,812
Damage
32,931
50,757
Taken
53,508
14,858
Mitigated
24,876
13,079
Healing
4,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,022
1,913
0
147
11,356
3,752
1,125
1,306
10,050
0
22,223
W
Fenrir
Finh19
Fenrir
4,840
1,776
0
893
13,170
3,723
755
1,744
11,426
0
18,282
W
12,402
1,477
0
3,067
11,419
3,305
1,879
939
10,480
71,782
0
L
16,541
3,250
0
1,229
13,563
6,935
958
3,986
9,577
0
39,454
L
Hachiman
Richard_0703
Hachiman
2,835
1,328
0
1,705
6,217
1,768
0
3,691
2,526
0
12,468
L
5,816
1,733
5
207
14,737
10,298
339
8,185
6,552
26,396
0
W
Neith
chdi11
Neith
7,892
3,399
687
3,129
7,382
2,387
1,038
1,207
6,175
0
46,916
L
3,717
1,235
0
749
7,635
2,123
0
3,618
4,017
0
20,054
W
6,294
4,358
0
1,620
10,155
3,604
0
179
9,976
0
37,239
W
8,384
1,649
1,170
2,513
8,631
1,839
2,027
1,747
6,884
26,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,169
Gold Earned
38,305
310
Minions Killed
148
0
Camps Cleared
0
1,511,381
Distance Traveled
1,182,948
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,492
441
34
2
0
273,957
0
W
Fenrir
8,714
513
20
1
0
342,823
1
W
Agni
10,580
622
115
7
0
324,537
1
L
Mulan
9,808
577
41
2
0
297,636
3
L
Hachiman
6,098
359
18
1
0
164,129
0
L
Ymir
7,954
468
32
2
0
255,504
3
W
Neith
10,427
613
73
4
0
341,852
5
L
Pele
6,953
409
23
1
0
191,722
5
W
Set
8,873
522
68
4
0
262,268
0
W
Hel
8,575
504
34
2
0
239,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role