Player Matchup

King Arthur
King Arthur
G325 13th
King Arthur
Level 27
God Stats
51W - 25L
1,440 SR
Queue Stats
182W - 153L
1,224 Elo+
Party 1
Merlin
Merlin
IpsoFacto78
Merlin
Level 68
God Stats
19W - 12L
1,413 SR
Queue Stats
24W - 23L
1,241 Elo+
Party 1
Da Ji
Da Ji
TheWolfGamer458
Da Ji
Level 46
God Stats
25W - 18L
1,505 SR
Queue Stats
30W - 26L
1,272 Elo+
Party 1
Team Averages
Level 47
1,453 SR
1,246 Elo+

VS

Team Averages
Level 27
1,453 SR
1,238 Elo+
Nu Wa
Nu Wa
AVIDkiller1
Nu Wa
Level 18
God Stats
23W - 14L
1,573 SR
Queue Stats
26W - 24L
1,272 Elo+
Party 2
Sun Wukong
Sun Wukong
kaz_peace
Sun Wukong
Level 23
God Stats
0W - 3L
1,188 SR
Queue Stats
6W - 19L
1,204 Elo+
Solo
Jormungandr
Jormungandr
lemmonhead1
Jormungandr
Level 39
God Stats
21W - 17L
1,599 SR
Queue Stats
24W - 23L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
G325 13th
King Arthur
15
5 / 5 / 10
12,902
614
10,728
21,326
8,375
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
17
3 / 2 / 13
12,974
618
19,348
15,183
4,748
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

18
14 / 4 / 6
14,940
711
21,521
22,555
10,765
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 5
12,467
594
19,021
16,617
5,257
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
kaz_peace
Sun Wukong
14
4 / 9 / 3
12,746
607
7,782
21,870
27,463
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
lemmonhead1
Jormungandr
16
3 / 5 / 7
12,372
589
14,408
19,434
21,333
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
26
22
Kills
11
11
Deaths
22
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
8
5
0.81
W
King Arthur
G325 13th
King Arthur
5
5
10
2
W
Merlin
3
2
13
4.75
W
14
4
6
4.25
L
Sun Wukong
kaz_peace
Sun Wukong
4
9
3
0.61
L
Jormungandr
lemmonhead1
Jormungandr
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,597
Damage
41,211
59,064
Taken
57,921
23,888
Mitigated
54,053
14,121
Healing
5,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,021
6,584
360
1,145
16,617
5,257
408
4,901
11,716
54,559
0
W
King Arthur
G325 13th
King Arthur
10,728
971
1,748
2,982
21,326
8,375
1,482
10,702
10,624
0
50,363
W
Merlin
19,348
519
0
5,723
15,183
4,748
1,186
10,618
4,565
83,916
0
W
21,521
6,817
613
3,055
22,555
10,765
1,073
12,742
9,813
0
52,056
L
Sun Wukong
kaz_peace
Sun Wukong
7,782
2,405
0
2,495
21,870
27,463
391
8,292
13,578
0
27,507
L
Jormungandr
lemmonhead1
Jormungandr
14,408
2,521
561
1,404
19,434
21,333
261
6,155
13,279
45,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,816
Gold Earned
37,585
220
Minions Killed
152
0
Camps Cleared
0
1,110,856
Distance Traveled
921,032
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,467
594
63
3
0
251,859
0
W
King Arthur
12,902
614
54
3
0
350,555
0
W
Merlin
12,974
618
117
6
0
368,121
0
W
Da Ji
14,940
711
49
2
0
392,180
1
L
Sun Wukong
12,746
607
27
1
0
318,975
1
L
Jormungandr
12,372
589
62
3
0
350,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role