Player Matchup

Sun Wukong
Sun Wukong
ALBORNO
Sun Wukong
Level 26
God Stats
2W - 1L
1,273 SR
Queue Stats
26W - 12L
1,557 Elo+
Solo
Thor
Thor
KerryCoso
Thor
Level 28
God Stats
3W - 2L
1,439 SR
Queue Stats
242W - 245L
1,368 Elo+
Solo
Rama
Rama
Lu-naticoO
Rama
Level 25
God Stats
2W - 5L
1,441 SR
Queue Stats
535W - 594L
1,209 Elo+
Solo
Ra
Ra
MagXcell
Ra
Level 26
God Stats
1W - 2L
1,284 SR
Queue Stats
21W - 27L
1,292 Elo+
Party 2
Cerberus
Cerberus
SirShinji88
Cerberus
Level 26
God Stats
5W - 9L
1,294 SR
Queue Stats
13W - 24L
1,212 Elo+
Party 2
Team Averages
Level 26
1,346 SR
1,328 Elo+

VS

Team Averages
Level 22
1,500 SR
1,335 Elo+
Medusa
Medusa
Floxer_xd
Medusa
Level 30
God Stats
14W - 4L
1,782 SR
Queue Stats
67W - 52L
1,437 Elo+
Party 1
Thanatos
Thanatos
Kamikaze_swet293
Thanatos
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 20L
1,324 Elo+
Solo
Hel
Hel
jonyc91
Hel
Level 26
God Stats
5W - 15L
1,038 SR
Queue Stats
176W - 195L
1,259 Elo+
Solo
Mercury
Mercury
karhild_god
Mercury
Level 7
God Stats
0W - 2L
1,733 SR
Queue Stats
2W - 3L
1,229 Elo+
Solo
Hades
Hades
picopti999
Hades
Level 29
God Stats
9W - 12L
1,447 SR
Queue Stats
85W - 77L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ALBORNO
Sun Wukong
19
16 / 0 / 13
13,942
606
22,714
21,536
18,887
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thor
18
7 / 3 / 9
12,979
564
7,236
14,154
5,499
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
8 / 5 / 5
12,051
524
11,807
10,945
3,250
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
7 / 3 / 12
13,005
565
17,046
16,361
6,403
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
SirShinji88
Cerberus
18
5 / 4 / 11
12,792
556
5,813
18,431
17,398
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Floxer_xd
Medusa
17
4 / 10 / 4
10,674
464
12,203
17,518
6,240
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 14 / 1
8,392
365
7,622
19,068
8,074
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
15
1 / 11 / 5
9,894
430
10,889
17,784
5,815
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
karhild_god
Mercury
8
1 / 2 / 1
7,433
323
1,398
4,960
1,251
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
14
3 / 6 / 2
9,723
423
17,370
19,721
9,561
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
24
43
Kills
11
15
Deaths
43
50
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ALBORNO
Sun Wukong
16
0
13
22.5
L
Medusa
Floxer_xd
Medusa
4
10
4
0.6
L
2
14
1
0.18
W
Thor
7
3
9
3.83
W
8
5
5
2.1
W
7
3
12
4.33
W
Cerberus
SirShinji88
Cerberus
5
4
11
2.63
L
Hel
1
11
5
0.32
L
Mercury
karhild_god
Mercury
1
2
1
0.75
L
Hades
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,616
Damage
49,482
81,427
Taken
79,051
51,437
Mitigated
30,941
32,802
Healing
19,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ALBORNO
Sun Wukong
22,714
6,177
847
6,128
21,536
18,887
1,503
9,006
12,530
0
83,387
L
Medusa
Floxer_xd
Medusa
12,203
5,407
219
942
17,518
6,240
4,659
6,008
11,510
0
58,326
L
7,622
2,189
484
6,347
19,068
8,074
60
2,720
16,348
0
30,040
W
Thor
7,236
556
0
4,484
14,154
5,499
870
2,420
11,734
0
80,128
W
11,807
9,629
0
3,388
10,945
3,250
3,777
1,426
9,519
0
56,060
W
17,046
2,189
3,997
9,163
16,361
6,403
3,582
8,772
7,589
87,961
0
W
Cerberus
SirShinji88
Cerberus
5,813
246
0
4,795
18,431
17,398
709
6,635
11,796
38,759
0
L
Hel
10,889
1,089
313
2,349
17,784
5,815
945
6,448
11,336
63,745
0
L
Mercury
karhild_god
Mercury
1,398
794
0
1,970
4,960
1,251
0
0
4,960
0
6,639
L
Hades
17,370
1,002
615
6,301
19,721
9,561
1,175
7,683
12,038
51,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,769
Gold Earned
46,116
503
Minions Killed
316
0
Camps Cleared
0
2,016,920
Distance Traveled
1,392,997
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,942
606
114
5
0
433,713
0
L
Medusa
10,674
464
97
4
0
304,207
3
L
Thanatos
8,392
365
41
2
0
305,702
0
W
Thor
12,979
564
103
4
0
375,606
2
W
Rama
12,051
524
82
4
0
398,483
0
W
Ra
13,005
565
131
6
0
439,689
2
W
Cerberus
12,792
556
73
3
0
369,429
0
L
Hel
9,894
430
103
4
0
342,284
5
L
Mercury
7,433
323
6
0
0
135,446
0
L
Hades
9,723
423
69
3
0
305,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role