Player Matchup

Set
Set
Bronze I
edu8541
Set
Bronze I
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,072 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,500 SR
1,072 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 78
1,815 SR
741 MMR
Nike
Nike
Bronze III
tallasnow
Nike
Bronze III
Level 78
God Stats
2W - 2L
1,815 SR
Queue Stats
3W - 8L
741 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
15
0 / 2 / 0
8,727
727
7,280
10,595
5,018
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
ArachnePoseidonHadesHerculesAh Muzen Cab

VS

Bans
BakasuraUllrHe BoTyrZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
2 / 0 / 0
8,948
746
7,048
10,416
10,394
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Set
0
2
0
0
W
Nike
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,280
Damage
7,048
10,595
Taken
10,416
5,018
Mitigated
10,394
4,102
Healing
2,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
7,280
4,431
0
4,102
10,595
5,018
790
52
10,543
0
57,693
W
Nike
7,048
1,283
0
2,366
10,416
10,394
597
16
10,400
0
44,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,727
Gold Earned
8,948
101
Minions Killed
81
0
Camps Cleared
0
226,199
Distance Traveled
231,501
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,727
727
101
8
0
226,199
0
W
Nike
8,948
746
81
7
0
231,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role