Player Matchup

Merlin
Merlin
DMSigma
Merlin
Level 26
God Stats
2W - 0L
1,767 SR
Queue Stats
30W - 37L
929 Elo+
Solo
Hel
Hel
EdgelessYeti
Hel
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,607 Elo+
Party 2
Thor
Thor
FluffyRage
Thor
Level 17
God Stats
5W - 4L
1,558 SR
Queue Stats
13W - 10L
1,513 Elo+
Party 2
Fenrir
Fenrir
MelT3dCheese
Fenrir
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,393 Elo+
Party 2
Izanami
Izanami
MissieSSY
Izanami
Level 23
God Stats
11W - 6L
1,629 SR
Queue Stats
32W - 22L
1,501 Elo+
Party 2
Team Averages
Level 38
1,591 SR
1,388 Elo+

VS

Team Averages
Level 19
1,355 SR
1,296 Elo+
Sol
Sol
Duunaaa
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,214 Elo+
Solo
Scylla
Scylla
Unbackedbird
Scylla
Level 24
God Stats
0W - 2L
1,347 SR
Queue Stats
98W - 94L
1,345 Elo+
Solo
Neith
Neith
WASABIxICECREAM
Neith
Level 25
God Stats
20W - 27L
1,410 SR
Queue Stats
76W - 96L
1,304 Elo+
Solo
Tyr
Tyr
kyorobo
Tyr
Level 21
God Stats
1W - 10L
1,255 SR
Queue Stats
92W - 123L
1,283 Elo+
Party 1
Ne Zha
Ne Zha
zamaon
Ne Zha
Level 20
God Stats
17W - 25L
1,265 SR
Queue Stats
855W - 862L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DMSigma
Merlin
12
3 / 0 / 2
6,980
698
2,902
2,334
818
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
7 / 0 / 6
6,345
635
3,458
3,731
896
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 0 / 5
6,306
631
4,056
3,599
2,336
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
9
2 / 1 / 9
6,127
613
3,180
5,105
1,528
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
MissieSSY
Izanami
10
7 / 3 / 5
6,741
674
5,387
5,292
1,687
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
7
1 / 7 / 0
4,601
460
2,791
6,379
1,368
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Scylla
9
2 / 4 / 1
5,477
548
3,539
5,389
1,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 5 / 2
4,821
482
2,000
5,067
1,208
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tyr
8
0 / 3 / 0
4,578
458
606
5,623
2,967
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ne Zha
zamaon
Ne Zha
7
0 / 3 / 1
5,115
512
1,796
5,736
1,393
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
22
Kills
4
4
Deaths
22
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
DMSigma
Merlin
3
0
2
4
L
Sol
1
7
0
0.14
W
7
0
6
10
W
3
0
5
5.5
W
Fenrir
2
1
9
6.5
W
Izanami
MissieSSY
Izanami
7
3
5
3.17
L
Scylla
2
4
1
0.63
L
1
5
2
0.4
L
Tyr
0
3
0
0
L
Ne Zha
zamaon
Ne Zha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,983
Damage
10,732
20,061
Taken
28,194
7,265
Mitigated
8,499
8,519
Healing
5,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DMSigma
Merlin
2,902
231
0
250
2,334
818
387
1,410
924
33,844
0
L
Sol
2,791
848
0
850
6,379
1,368
0
2,028
4,351
7,467
0
W
3,458
376
1,887
2,197
3,731
896
1,078
727
2,930
12,004
0
W
4,056
849
0
1,405
3,599
2,336
1,048
1,336
2,263
0
20,116
W
Fenrir
3,180
677
0
1,780
5,105
1,528
200
1,096
3,930
0
19,971
W
Izanami
MissieSSY
Izanami
5,387
3,887
0
1,000
5,292
1,687
3,995
1,761
3,469
0
30,752
L
Scylla
3,539
274
0
710
5,389
1,563
0
1,988
3,401
21,545
0
L
2,000
826
0
188
5,067
1,208
468
987
4,080
0
12,269
L
Tyr
606
60
0
1,814
5,623
2,967
0
1,065
4,558
0
16,485
L
Ne Zha
zamaon
Ne Zha
1,796
145
0
2,429
5,736
1,393
0
292
5,444
0
30,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,499
Gold Earned
24,592
244
Minions Killed
168
0
Camps Cleared
0
906,947
Distance Traveled
892,889
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,980
698
85
9
0
189,081
3
L
Sol
4,601
460
7
1
0
186,278
0
W
Hel
6,345
635
20
2
0
172,695
0
W
Thor
6,306
631
36
4
0
199,440
3
W
Fenrir
6,127
613
37
4
0
189,337
3
W
Izanami
6,741
674
66
7
0
156,394
1
L
Scylla
5,477
548
41
4
0
154,005
2
L
Neith
4,821
482
25
3
0
176,799
4
L
Tyr
4,578
458
37
4
0
203,157
4
L
Ne Zha
5,115
512
58
6
0
172,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role