Player Matchup

Odin
Odin
CuriocaBoys
Odin
Level 7
God Stats
0W - 2L
1,120 SR
Queue Stats
15W - 14L
805 Elo+
Party 1
Cerberus
Cerberus
JOEY4297
Cerberus
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 29L
926 Elo+
Party 1
Osiris
Osiris
KingJoker628
Osiris
Level 15
God Stats
2W - 4L
1,159 SR
Queue Stats
27W - 27L
926 Elo+
Party 1
Fenrir
Fenrir
KingPiggy476
Fenrir
Level 13
God Stats
21W - 15L
1,093 SR
Queue Stats
26W - 27L
926 Elo+
Party 1
Jormungandr
Jormungandr
METALHEAD510
Jormungandr
Level 12
God Stats
1W - 3L
1,157 SR
Queue Stats
4W - 10L
926 Elo+
Party 1
Team Averages
Level 13
1,206 SR
902 Elo+

VS

Team Averages
Level 24
1,358 SR
1,178 Elo+
Bakasura
Bakasura
NastyyPineapple
Bakasura
Level 22
God Stats
10W - 10L
1,256 SR
Queue Stats
61W - 72L
1,070 Elo+
Party 2
Thanatos
Thanatos
Vicious-AGVC2523
Thanatos
Level 17
God Stats
14W - 10L
1,224 SR
Queue Stats
50W - 59L
1,086 Elo+
Party 2
Hades
Hades
damnitDrago
Hades
Level 27
God Stats
10W - 12L
1,380 SR
Queue Stats
48W - 60L
1,216 Elo+
Party 3
Pele
Pele
eljonathan_memes
Pele
Level 25
God Stats
8W - 2L
1,377 SR
Queue Stats
129W - 120L
1,248 Elo+
Solo
Cerberus
Cerberus
yohoodat
Cerberus
Level 28
God Stats
41W - 41L
1,553 SR
Queue Stats
78W - 97L
1,269 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 17 / 4
9,292
357
6,180
24,997
6,116
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
JOEY4297
Cerberus
15
2 / 9 / 2
11,013
424
13,525
35,599
33,216
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Osiris
14
0 / 14 / 2
9,667
372
7,222
24,696
30,361
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
16
10 / 16 / 0
13,123
505
18,188
22,327
11,212
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
METALHEAD510
Jormungandr
13
0 / 7 / 3
9,447
363
7,166
19,234
9,233
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
19
17 / 2 / 12
14,838
571
17,797
16,363
6,675
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
14 / 6 / 12
13,933
536
15,366
15,088
6,071
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
12 / 2 / 24
14,151
544
29,584
16,244
15,279
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
9 / 1 / 15
15,649
602
20,968
15,998
6,959
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
yohoodat
Cerberus
19
7 / 1 / 21
14,519
558
9,537
24,133
15,035
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
143
12
Kills
59
63
Deaths
12
11
Assists
84
Player
Kills
Deaths
Assists
KDA
L
0
17
4
0.12
L
Cerberus
JOEY4297
Cerberus
2
9
2
0.33
L
Osiris
0
14
2
0.07
L
Fenrir
10
16
0
0.63
L
Jormungandr
METALHEAD510
Jormungandr
0
7
3
0.21
W
Bakasura
17
2
12
11.5
W
14
6
12
3.33
W
12
2
24
12
W
9
1
15
16.5
W
Cerberus
yohoodat
Cerberus
7
1
21
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,281
Damage
93,252
126,853
Taken
87,826
90,138
Mitigated
50,019
4,668
Healing
46,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,180
3,295
0
318
24,997
6,116
455
11,843
12,804
0
26,909
L
Cerberus
JOEY4297
Cerberus
13,525
1,301
0
3,698
35,599
33,216
1,954
9,987
25,182
65,429
0
L
Osiris
7,222
3,297
0
0
24,696
30,361
868
5,887
18,387
0
36,471
L
Fenrir
18,188
5,722
0
434
22,327
11,212
1,857
7,857
13,920
0
42,581
L
Jormungandr
METALHEAD510
Jormungandr
7,166
1,884
0
218
19,234
9,233
439
6,453
12,680
42,616
0
W
Bakasura
17,797
14,689
0
6,469
16,363
6,675
1,601
4,695
11,668
0
85,391
W
15,366
6,763
0
9,397
15,088
6,071
842
4,694
10,394
0
58,837
W
29,584
4,909
1,563
9,617
16,244
15,279
4,997
3,646
12,598
80,451
0
W
20,968
8,422
0
10,316
15,998
6,959
4,491
5,627
10,371
0
116,258
W
Cerberus
yohoodat
Cerberus
9,537
864
0
9,071
24,133
15,035
479
4,455
19,678
76,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,542
Gold Earned
73,090
344
Minions Killed
606
0
Camps Cleared
0
1,932,776
Distance Traveled
2,346,589
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,292
357
40
2
0
392,043
0
L
Cerberus
11,013
424
148
6
0
317,986
0
L
Osiris
9,667
372
41
2
0
394,207
0
L
Fenrir
13,123
505
57
2
0
384,723
0
L
Jormungandr
9,447
363
58
2
0
443,817
1
W
Bakasura
14,838
571
134
5
0
521,624
0
W
Thanatos
13,933
536
58
2
0
444,384
0
W
Hades
14,151
544
93
4
0
364,382
2
W
Pele
15,649
602
174
7
0
513,376
5
W
Cerberus
14,519
558
147
6
0
502,823
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role