Player Matchup

Horus
Horus
 
Horus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
CallMeRem
Kukulkan
Level 130
God Stats
1W - 2L
1,453 SR
Queue Stats
40W - 40L
1,505 Elo+
Party 3
Yemoja
Yemoja
KuroSenshi
Yemoja
Level 139
God Stats
4W - 7L
1,435 SR
Queue Stats
28W - 36L
1,550 Elo+
Party 3
Rama
Rama
PhatQuap
Rama
Level 100
God Stats
11W - 12L
1,561 SR
Queue Stats
731W - 684L
1,533 Elo+
Party 1
Ganesha
Ganesha
YungQuap
Ganesha
Level 142
God Stats
47W - 44L
1,548 SR
Queue Stats
1,056W - 983L
1,555 Elo+
Party 1
Team Averages
Level 129
1,499 SR
1,529 Elo+

VS

Team Averages
Level 113
1,424 SR
1,529 Elo+
Awilix
Awilix
 
Awilix
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Arius323
Rama
Level 92
God Stats
2W - 5L
1,467 SR
Queue Stats
331W - 312L
1,548 Elo+
Party 2
Chang'e
Chang'e
SteveFr3nch
Chang'e
Level 129
God Stats
1W - 3L
1,272 SR
Queue Stats
226W - 223L
1,545 Elo+
Solo
Ymir
Ymir
WashingtonPunk
Ymir
Level 95
God Stats
2W - 0L
1,769 SR
Queue Stats
220W - 202L
1,537 Elo+
Party 2
Vulcan
Vulcan
backinwhite101
Vulcan
Level 126
God Stats
3W - 8L
1,114 SR
Queue Stats
275W - 260L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
5
1 / 1 / 0
3,371
674
483
3,013
857
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
CallMeRem
Kukulkan
6
0 / 0 / 0
3,429
686
751
1,129
292
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Yemoja
KuroSenshi
Yemoja
5
0 / 0 / 1
3,246
649
865
2,095
703
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes

Shoes

+6%
Movement Speed

Rama
5
1 / 0 / 1
3,268
654
2,026
1,571
339
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
YungQuap
Ganesha
2
0 / 1 / 0
2,578
516
83
741
253
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
5
0 / 0 / 1
3,478
696
802
2,294
520
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Rama
5
0 / 1 / 0
3,175
635
523
1,735
252
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Chang'e
SteveFr3nch
Chang'e
7
1 / 0 / 0
4,088
818
296
486
295
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 1 / 0
3,147
629
722
2,447
689
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

6
1 / 0 / 0
3,726
745
684
974
267
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
2
Kills
2
2
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
1
0
1
W
Awilix
 
Awilix
0
0
1
0.5
W
Rama
0
1
0
0
L
Kukulkan
CallMeRem
Kukulkan
0
0
0
0
L
Yemoja
KuroSenshi
Yemoja
0
0
1
0.5
L
Rama
1
0
1
1.5
W
Chang'e
SteveFr3nch
Chang'e
1
0
0
1
W
0
1
0
0
L
Ganesha
YungQuap
Ganesha
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,208
Damage
3,027
8,549
Taken
7,936
2,444
Mitigated
2,023
4,499
Healing
3,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
483
364
241
1,812
3,013
857
0
398
2,615
0
10,633
W
Awilix
 
Awilix
802
420
0
1,143
2,294
520
0
333
1,961
0
11,623
W
Rama
523
500
0
564
1,735
252
0
269
1,466
0
12,627
L
Kukulkan
CallMeRem
Kukulkan
751
113
0
250
1,129
292
0
354
775
17,241
0
L
Yemoja
KuroSenshi
Yemoja
865
253
347
1,095
2,095
703
0
190
1,905
8,823
0
L
Rama
2,026
1,849
0
754
1,571
339
0
464
1,107
0
14,045
W
Chang'e
SteveFr3nch
Chang'e
296
52
0
232
486
295
647
83
403
14,158
0
W
722
126
0
750
2,447
689
0
506
1,941
5,924
0
L
Ganesha
YungQuap
Ganesha
83
0
0
0
741
253
0
296
445
1,417
0
W
684
349
0
469
974
267
0
508
466
18,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,892
Gold Earned
17,614
118
Minions Killed
130
0
Camps Cleared
0
416,563
Distance Traveled
478,604
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,371
674
32
6
0
107,680
0
W
Awilix
3,478
696
28
6
0
106,802
2
W
Rama
3,175
635
32
6
0
88,664
2
L
Kukulkan
3,429
686
38
8
0
84,778
2
L
Yemoja
3,246
649
14
3
0
91,283
2
L
Rama
3,268
654
32
6
0
94,136
1
W
Chang'e
4,088
818
30
6
0
90,963
1
W
Ymir
3,147
629
9
2
0
95,975
1
L
Ganesha
2,578
516
2
0
0
38,686
0
W
Vulcan
3,726
745
31
6
0
96,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role