Player Matchup

Ymir
Ymir
BiggTwigno
Ymir
Level 17
God Stats
3W - 7L
1,600 SR
Queue Stats
91W - 101L
1,221 Elo+
Solo
Scylla
Scylla
GrannyDimsley
Scylla
Level 8
God Stats
7W - 16L
1,201 SR
Queue Stats
37W - 46L
993 Elo+
Party 2
Geb
Geb
Iroh95
Geb
Level 16
God Stats
2W - 6L
1,541 SR
Queue Stats
132W - 132L
1,157 Elo+
Party 2
Ullr
Ullr
honeycombmonk
Ullr
Level 15
God Stats
1W - 4L
1,228 SR
Queue Stats
24W - 44L
943 Elo+
Party 2
Pele
Pele
youngmiUwU
Pele
Level 23
God Stats
38W - 48L
1,394 SR
Queue Stats
243W - 310L
1,036 Elo+
Solo
Team Averages
Level 16
1,393 SR
1,070 Elo+

VS

Team Averages
Level 21
1,505 SR
1,198 Elo+
Izanami
Izanami
BlackFire1325
Izanami
Level 24
God Stats
9W - 8L
1,763 SR
Queue Stats
77W - 95L
1,219 Elo+
Party 1
Camazotz
Camazotz
Lombrigod
Camazotz
Level 7
God Stats
3W - 2L
1,397 SR
Queue Stats
85W - 123L
1,229 Elo+
Party 3
Rama
Rama
MasterNoah8356
Rama
Level 20
God Stats
2W - 5L
1,716 SR
Queue Stats
11W - 28L
1,226 Elo+
Party 1
Sol
Sol
dilakj
Sol
Level 27
God Stats
1W - 4L
1,332 SR
Queue Stats
114W - 126L
1,069 Elo+
Party 3
Fenrir
Fenrir
sonbalde3740
Fenrir
Level 29
God Stats
4W - 6L
1,318 SR
Queue Stats
105W - 160L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 1 / 0
3,959
792
1,317
2,210
691
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

2
0 / 1 / 0
2,676
535
0
548
81
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Geb
Iroh95
Geb
3
0 / 3 / 0
2,804
561
1,068
2,827
832
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

5
0 / 2 / 1
3,143
629
925
2,612
767
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

2
0 / 1 / 0
2,629
526
229
1,455
227
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
5
2 / 0 / 2
3,567
713
1,537
2,204
510
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
Lombrigod
Camazotz
4
1 / 0 / 1
3,342
668
101
2,889
597
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

5
2 / 0 / 3
3,656
731
2,172
1,483
392
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
dilakj
Sol
7
2 / 1 / 0
3,921
784
1,746
1,814
433
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
5
1 / 1 / 1
3,344
669
255
1,799
484
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
8
8
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
Izanami
2
0
2
3
L
0
1
0
0
L
Geb
Iroh95
Geb
0
3
0
0
W
Camazotz
Lombrigod
Camazotz
1
0
1
1.5
W
2
0
3
3.5
W
Sol
dilakj
Sol
2
1
0
2
L
0
2
1
0.25
W
Fenrir
1
1
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,539
Damage
5,811
9,652
Taken
10,189
2,598
Mitigated
2,416
1,681
Healing
3,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,317
491
0
970
2,210
691
0
24
2,186
10,354
0
W
Izanami
1,537
1,434
0
0
2,204
510
576
841
1,363
0
11,994
L
0
0
0
0
548
81
0
0
548
2,405
0
L
Geb
Iroh95
Geb
1,068
153
0
90
2,827
832
0
0
2,827
4,062
0
W
Camazotz
Lombrigod
Camazotz
101
31
0
2,344
2,889
597
0
168
2,721
0
8,365
W
2,172
2,090
0
0
1,483
392
404
509
974
0
8,280
W
Sol
dilakj
Sol
1,746
555
0
705
1,814
433
873
272
1,542
14,945
0
L
925
522
0
400
2,612
767
0
1,722
890
0
6,057
W
Fenrir
255
44
0
472
1,799
484
112
595
1,204
0
3,446
L
229
98
0
221
1,455
227
0
0
1,455
0
2,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,211
Gold Earned
17,830
38
Minions Killed
92
0
Camps Cleared
0
366,395
Distance Traveled
426,802
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,959
792
21
4
0
98,185
0
W
Izanami
3,567
713
27
5
0
90,118
1
L
Scylla
2,676
535
2
0
0
22,420
0
L
Geb
2,804
561
5
1
0
115,023
0
W
Camazotz
3,342
668
19
4
0
78,345
0
W
Rama
3,656
731
15
3
0
103,674
0
W
Sol
3,921
784
25
5
0
73,730
0
L
Ullr
3,143
629
7
1
0
68,442
0
W
Fenrir
3,344
669
6
1
0
80,935
1
L
Pele
2,629
526
3
1
0
62,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role