Player Matchup

Fenrir
Fenrir
Bronze III
Deadalive32
Fenrir
Bronze III
Level 56
God Stats
1W - 1L
1,604 SR
Queue Stats
2W - 2L
1,247 MMR
Party 2
Poseidon
Poseidon
Bronze III
Systam
Poseidon
Bronze III
Level 48
God Stats
1W - 2L
1,636 SR
Queue Stats
2W - 2L
1,247 MMR
Party 2
Sobek
Sobek
Bronze III
Verendiel
Sobek
Bronze III
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,247 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 47
1,580 SR
1,247 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 74
1,405 SR
929 MMR
Thoth
Thoth
Silver III
Bugiganguets
Thoth
Silver III
Level 86
God Stats
8W - 14L
1,441 SR
Queue Stats
61W - 94L
1,004 MMR
Solo
Chaac
Chaac
Bronze I
CosmicMonKyy
Chaac
Bronze I
Level 47
God Stats
1W - 3L
1,455 SR
Queue Stats
4W - 12L
809 MMR
Party 1
Apollo
Apollo
Bronze II
LarryTheLobsta
Apollo
Bronze II
Level 88
God Stats
0W - 1L
1,319 SR
Queue Stats
3W - 10L
973 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
15 / 3 / 12
15,547
777
19,018
19,788
15,309
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Poseidon
Systam
Poseidon
18
9 / 6 / 17
15,187
759
21,163
20,545
7,637
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Verendiel
Sobek
17
6 / 3 / 18
14,831
742
13,224
24,931
31,465
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
PersephoneKhepriAphroditeSylvanusAres

VS

Bans
Zhong KuiYemojaHeimdallrOdinCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 9 / 3
13,338
667
18,875
14,338
4,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 9 / 6
12,068
603
18,329
24,098
18,852
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 14 / 2
12,859
643
16,672
22,795
8,778
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
23
30
Kills
12
12
Deaths
32
47
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
9
3
0.61
L
1
9
6
0.44
W
Fenrir
15
3
12
7
L
7
14
2
0.57
W
Poseidon
Systam
Poseidon
9
6
17
2.92
W
Sobek
Verendiel
Sobek
6
3
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,405
Damage
53,876
65,264
Taken
61,231
54,411
Mitigated
32,612
21,870
Healing
12,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,875
184
0
1,250
14,338
4,982
145
5,745
8,593
69,014
0
L
18,329
2,058
246
8,020
24,098
18,852
144
15,672
8,426
0
65,931
W
Fenrir
19,018
4,545
0
4,456
19,788
15,309
967
5,375
14,413
0
54,193
L
16,672
10,510
59
2,946
22,795
8,778
0
13,041
9,754
0
46,181
W
Poseidon
Systam
Poseidon
21,163
3,632
1,000
7,763
20,545
7,637
1,210
5,521
15,024
97,153
0
W
Sobek
Verendiel
Sobek
13,224
2,436
486
8,165
24,931
31,465
537
9,363
15,568
32,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,565
Gold Earned
38,265
184
Minions Killed
202
0
Camps Cleared
0
1,099,255
Distance Traveled
979,022
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
13,338
667
86
4
0
330,676
7
L
Chaac
12,068
603
66
3
0
344,239
8
W
Fenrir
15,547
777
54
3
0
378,854
6
L
Apollo
12,859
643
50
3
0
304,107
3
W
Poseidon
15,187
759
108
5
0
348,418
5
W
Sobek
14,831
742
22
1
0
371,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role