Player Matchup

Anhur
Anhur
Rinnλ
Anhur
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 28L
1,500 Elo+
Party 1
Hercules
Hercules
deckerhoff
Hercules
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 25L
1,500 Elo+
Party 1
Hel
Hel
miniminxy
Hel
Level 59
God Stats
5W - 1L
1,500 SR
Queue Stats
49W - 29L
1,795 Elo+
Party 1
Team Averages
Level 85
1,500 SR
1,598 Elo+

VS

Team Averages
Level 109
1,512 SR
1,519 Elo+
Da Ji
Da Ji
Innominatam
Da Ji
Level 76
God Stats
1W - 3L
1,654 SR
Queue Stats
56W - 45L
1,509 Elo+
Solo
Sylvanus
Sylvanus
Joshsny
Sylvanus
Level 103
God Stats
20W - 20L
1,500 SR
Queue Stats
78W - 94L
1,493 Elo+
Party 2
Sol
Sol
Whattteva
Sol
Level 149
God Stats
2W - 5L
1,381 SR
Queue Stats
170W - 211L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Rinnλ
Anhur
8
1 / 0 / 4
4,808
962
3,368
2,067
615
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
deckerhoff
Hercules
7
2 / 0 / 3
4,979
996
1,660
3,700
2,586
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Boots

Boots

+6%
Movement Speed

7
2 / 0 / 2
4,794
959
3,475
1,695
448
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
3,784
757
293
2,013
630
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Joshsny
Sylvanus
7
0 / 4 / 0
3,888
778
1,692
6,347
1,841
Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 0
4,043
809
2,074
3,156
784
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
5
Kills
0
0
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Sylvanus
Joshsny
Sylvanus
0
4
0
0
W
Anhur
Rinnλ
Anhur
1
0
4
3
L
0
0
0
0
W
Hercules
deckerhoff
Hercules
2
0
3
3.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,503
Damage
4,059
7,462
Taken
11,516
3,649
Mitigated
3,255
3,830
Healing
4,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
293
55
0
500
2,013
630
0
875
1,138
0
1,622
L
Sylvanus
Joshsny
Sylvanus
1,692
69
1,480
1,494
6,347
1,841
0
1,841
4,506
7,265
0
W
Anhur
Rinnλ
Anhur
3,368
1,654
0
663
2,067
615
188
984
1,083
0
17,711
L
2,074
409
0
564
3,156
784
0
767
2,389
13,345
0
W
Hercules
deckerhoff
Hercules
1,660
340
0
1,865
3,700
2,586
167
2,069
1,631
0
7,305
W
3,475
421
366
936
1,695
448
423
732
963
10,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,581
Gold Earned
11,715
44
Minions Killed
37
0
Camps Cleared
0
300,889
Distance Traveled
231,363
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,784
757
9
2
0
45,669
0
L
Sylvanus
3,888
778
5
1
0
95,038
0
W
Anhur
4,808
962
23
5
0
92,033
2
L
Sol
4,043
809
23
5
0
90,656
1
W
Hercules
4,979
996
9
2
0
106,498
2
W
Hel
4,794
959
12
2
0
102,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role