Player Matchup

Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CloudyVase2061
Artemis
Level 68
God Stats
7W - 2L
1,672 SR
Queue Stats
98W - 74L
1,504 Elo+
Party 1
Khepri
Khepri
HONORABL3 Z3US
Khepri
Level 109
God Stats
3W - 3L
1,556 SR
Queue Stats
71W - 40L
1,594 Elo+
Party 1
Team Averages
Level 95
1,576 SR
1,533 Elo+

VS

Team Averages
Level 122
1,462 SR
1,471 Elo+
Discordia
Discordia
Cjcan28
Discordia
Level 124
God Stats
2W - 0L
1,483 SR
Queue Stats
70W - 80L
1,382 Elo+
Solo
Hercules
Hercules
ThcBootySlayer
Hercules
Level 108
God Stats
7W - 1L
1,619 SR
Queue Stats
9W - 10L
1,518 Elo+
Party 2
Cupid
Cupid
TriggaHAPPY1986
Cupid
Level 134
God Stats
1W - 1L
1,285 SR
Queue Stats
30W - 29L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 1 / 0
6,287
629
2,477
3,738
1,311
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 6 / 0
5,614
561
983
6,972
2,174
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 1 / 1
6,415
642
3,714
6,562
5,420
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Cjcan28
Discordia
11
3 / 0 / 5
7,113
711
6,054
4,225
1,150
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
10
1 / 1 / 7
6,911
691
3,869
7,030
6,644
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
4 / 0 / 2
7,272
727
4,568
3,650
1,072
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
8
8
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
0
1
W
Discordia
Cjcan28
Discordia
3
0
5
5.5
L
0
6
0
0
L
0
1
1
0.5
W
Hercules
1
1
7
4.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,174
Damage
14,491
17,272
Taken
14,905
8,905
Mitigated
8,866
2,063
Healing
4,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,477
94
0
667
3,738
1,311
0
1,900
1,838
20,478
0
W
Discordia
Cjcan28
Discordia
6,054
331
0
1,453
4,225
1,150
370
2,050
2,175
24,189
0
L
983
150
0
344
6,972
2,174
0
3,150
3,822
0
7,040
L
3,714
277
259
793
6,562
5,420
0
1,096
5,466
18,873
0
W
Hercules
3,869
1,983
0
2,099
7,030
6,644
151
2,868
4,162
0
11,858
W
4,568
3,009
569
873
3,650
1,072
721
1,321
2,329
0
29,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,316
Gold Earned
21,296
70
Minions Killed
102
0
Camps Cleared
0
495,404
Distance Traveled
524,147
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,287
629
32
3
0
181,429
2
W
Discordia
7,113
711
36
4
0
183,787
1
L
Artemis
5,614
561
10
1
0
128,427
1
L
Khepri
6,415
642
28
3
0
185,548
1
W
Hercules
6,911
691
21
2
0
186,125
1
W
Cupid
7,272
727
45
5
0
154,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role