Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
1W - 0L
1,678 SR
Queue Stats
8W - 4L
1,636 Elo+
Party 1
Baron Samedi
Baron Samedi
ShoHakkai
Baron Samedi
Level 125
God Stats
3W - 2L
1,498 SR
Queue Stats
152W - 69L
1,711 Elo+
Party 1
Mulan
Mulan
TotenZeit
Mulan
Level 116
God Stats
1W - 1L
1,113 SR
Queue Stats
3W - 2L
1,529 Elo+
Party 1
Chernobog
Chernobog
jurasic
Chernobog
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,204 Elo+
Party 1
Team Averages
Level 114
1,447 SR
1,520 Elo+

VS

Team Averages
Level 122
1,567 SR
1,486 Elo+
Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
MeneerWaffel
Chiron
Level 142
God Stats
2W - 2L
1,639 SR
Queue Stats
20W - 29L
1,434 Elo+
Party 2
Sobek
Sobek
Palenpalen
Sobek
Level 108
God Stats
21W - 20L
1,744 SR
Queue Stats
76W - 76L
1,592 Elo+
Solo
Hel
Hel
splokbek
Hel
Level 129
God Stats
0W - 4L
1,384 SR
Queue Stats
41W - 59L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
1 / 4 / 6
11,191
799
7,444
14,120
17,118
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
ShoHakkai
Baron Samedi
18
5 / 1 / 7
11,715
837
12,003
6,875
3,616
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
TotenZeit
Mulan
18
6 / 1 / 6
11,741
839
10,878
12,387
14,561
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
jurasic
Chernobog
18
7 / 2 / 5
11,861
847
15,188
9,496
3,861
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
2 / 5 / 6
10,206
729
4,662
13,772
6,523
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chiron
15
1 / 6 / 3
9,905
708
8,199
12,147
5,044
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
17
5 / 4 / 1
10,944
782
11,205
19,262
21,144
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
0 / 4 / 5
9,290
664
3,747
8,378
3,823
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
19
Kills
8
8
Deaths
19
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
4
6
1
L
Arachne
 
Arachne
2
5
6
1
L
Chiron
1
6
3
0.42
L
Sobek
5
4
1
1.38
W
Baron Samedi
ShoHakkai
Baron Samedi
5
1
7
8.5
W
Mulan
TotenZeit
Mulan
6
1
6
9
W
Chernobog
jurasic
Chernobog
7
2
5
4.75
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,513
Damage
27,813
42,878
Taken
53,559
39,156
Mitigated
36,534
10,674
Healing
15,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,444
589
0
1,286
14,120
17,118
700
4,933
9,187
25,117
507
L
Arachne
 
Arachne
4,662
3,350
0
2,600
13,772
6,523
622
3,593
10,179
0
32,887
L
Chiron
8,199
2,270
640
1,543
12,147
5,044
738
6,257
5,712
0
29,375
L
Sobek
11,205
408
173
5,023
19,262
21,144
0
6,218
13,044
34,064
0
W
Baron Samedi
ShoHakkai
Baron Samedi
12,003
1,054
2,202
2,840
6,875
3,616
1,845
2,305
4,570
46,710
0
W
Mulan
TotenZeit
Mulan
10,878
1,796
0
3,971
12,387
14,561
687
5,203
7,184
0
43,583
W
Chernobog
jurasic
Chernobog
15,188
9,521
0
375
9,496
3,861
2,265
3,050
6,446
0
54,019
L
3,747
518
3,139
2,326
8,378
3,823
426
3,572
4,806
25,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,508
Gold Earned
40,345
260
Minions Killed
201
12
Camps Cleared
12
1,113,667
Distance Traveled
898,348
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,191
799
35
3
2
279,887
0
L
Arachne
10,206
729
52
4
6
261,762
0
L
Chiron
9,905
708
49
4
2
208,503
2
L
Sobek
10,944
782
51
4
3
260,710
1
W
Baron Samedi
11,715
837
90
6
3
249,831
3
W
Mulan
11,741
839
64
5
5
306,244
0
W
Chernobog
11,861
847
71
5
2
277,705
0
L
Hel
9,290
664
49
4
1
167,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role