Player Matchup

Neith
Neith
 
Neith
Level 18
God Stats
4W - 4L
1,736 SR
Queue Stats
27W - 29L
1,385 Elo+
Solo
Athena
Athena
DAVIGAMER BR114
Athena
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,248 Elo+
Party 1
Jormungandr
Jormungandr
NimbleVermin769
Jormungandr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,385 Elo+
Solo
Tyr
Tyr
Rampim2586
Tyr
Level 22
God Stats
6W - 6L
1,464 SR
Queue Stats
36W - 46L
1,255 Elo+
Party 1
Fenrir
Fenrir
fabricio0177
Fenrir
Level 13
God Stats
1W - 5L
1,464 SR
Queue Stats
6W - 19L
1,172 Elo+
Party 1
Team Averages
Level 14
1,533 SR
1,289 Elo+

VS

Team Averages
Level 21
1,392 SR
1,304 Elo+
Geb
Geb
 
Geb
Level 28
God Stats
8W - 7L
1,401 SR
Queue Stats
105W - 104L
1,363 Elo+
Solo
Nox
Nox
FawnDragon41537
Nox
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 39L
1,297 Elo+
Solo
Hel
Hel
Supreme_Witcher
Hel
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 24L
1,392 Elo+
Party 2
Eset
Eset
lefou0606
Eset
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,324 Elo+
Party 2
Sun Wukong
Sun Wukong
xXdarksXx-serg
Sun Wukong
Level 8
God Stats
3W - 5L
1,059 SR
Queue Stats
8W - 18L
1,147 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
5 / 6 / 4
14,660
977
29,572
24,260
8,424
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
0 / 12 / 5
12,707
847
4,293
30,455
12,158
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jormungandr
NimbleVermin769
Jormungandr
18
2 / 5 / 1
12,557
837
1,877
12,114
5,116
19
3 / 11 / 4
13,394
893
18,953
37,626
26,684
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
19
1 / 7 / 6
13,186
879
7,922
24,538
22,872
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Team 1 Tickets

0

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
20
9 / 0 / 23
15,345
1,023
22,269
16,289
7,533
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
17 / 0 / 18
17,017
1,134
26,857
6,261
2,482
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
3 / 1 / 32
14,977
998
22,421
15,883
6,473
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Eset
20
10 / 6 / 13
14,853
990
25,309
17,966
5,712
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
xXdarksXx-serg
Sun Wukong
20
2 / 4 / 26
14,366
958
20,452
17,532
9,930
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
153
11
Kills
41
41
Deaths
11
20
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
6
4
1.17
W
Geb
 
Geb
9
0
23
20.5
L
0
12
5
0.21
W
17
0
18
26
L
Jormungandr
NimbleVermin769
Jormungandr
2
5
1
0.5
L
3
11
4
0.45
W
3
1
32
19
L
Fenrir
1
7
6
0.57
W
Eset
10
6
13
2.75
W
Sun Wukong
xXdarksXx-serg
Sun Wukong
2
4
26
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,617
Damage
117,308
128,993
Taken
73,931
75,254
Mitigated
32,130
7,441
Healing
30,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
29,572
16,693
0
1,855
24,260
8,424
0
20,665
3,595
0
73,081
W
Geb
 
Geb
22,269
4,728
558
5,804
16,289
7,533
0
2,426
13,863
49,719
0
L
4,293
1,402
243
796
30,455
12,158
0
21,414
9,041
19,522
0
W
26,857
2,210
693
1,495
6,261
2,482
0
199
6,062
40,102
0
L
Jormungandr
NimbleVermin769
Jormungandr
1,877
1,054
0
0
12,114
5,116
0
7,957
4,157
13,192
0
L
18,953
2,660
528
2,393
37,626
26,684
0
28,128
9,498
0
38,704
W
22,421
7,020
9,792
7,799
15,883
6,473
0
807
14,960
45,499
0
L
Fenrir
7,922
2,382
0
1,626
24,538
22,872
0
18,692
5,846
0
19,075
W
Eset
25,309
5,746
532
3,385
17,966
5,712
0
425
17,299
37,346
0
W
Sun Wukong
xXdarksXx-serg
Sun Wukong
20,452
9,338
0
789
17,532
9,930
0
2,197
15,335
0
42,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,504
Gold Earned
76,558
186
Minions Killed
228
9
Camps Cleared
4
1,205,256
Distance Traveled
1,450,754
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
14,660
977
82
5
1
243,220
0
W
Geb
15,345
1,023
68
5
0
337,052
1
L
Athena
12,707
847
16
1
4
233,574
2
W
Nox
17,017
1,134
41
3
0
303,707
0
L
Jormungandr
12,557
837
27
2
1
160,794
0
L
Tyr
13,394
893
39
3
1
307,473
3
W
Hel
14,977
998
49
3
1
291,087
0
L
Fenrir
13,186
879
22
1
2
260,195
0
W
Eset
14,853
990
26
2
2
222,019
0
W
Sun Wukong
14,366
958
44
3
1
296,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role