Player Matchup

Fenrir
Fenrir
Platinum I
SNPR FROST
Fenrir
Platinum I
Level 144
God Stats
1W - 0L
1,487 SR
Queue Stats
28W - 21L
2,233 MMR
Party 2
Chang'e
Chang'e
Platinum I
Tainted Mocha
Chang'e
Platinum I
Level 156
God Stats
6W - 0L
1,677 SR
Queue Stats
28W - 20L
2,270 MMR
Party 2
Terra
Terra
Platinum II
XEien No RaionX
Terra
Platinum II
Level 142
God Stats
3W - 1L
1,696 SR
Queue Stats
12W - 6L
2,147 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,620 SR
2,217 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 107
1,683 SR
2,321 MMR
Xbalanque
Xbalanque
Diamond IV
Scоpe
Xbalanque
Diamond IV
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
372W - 223L
2,203 MMR
Party 1
Thoth
Thoth
Diamond IV
Tsuzuki
Thoth
Diamond IV
Level 67
God Stats
0W - 2L
1,759 SR
Queue Stats
118W - 65L
2,507 MMR
Party 1
Odin
Odin
Diamond III
dl e c o y
Odin
Diamond III
Level 150
God Stats
14W - 10L
1,791 SR
Queue Stats
458W - 301L
2,252 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SNPR FROST
Fenrir
20
13 / 11 / 6
19,036
680
23,697
36,901
25,791
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
20
5 / 3 / 10
17,281
617
25,301
28,623
13,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
4 / 4 / 12
18,786
671
15,294
43,121
67,022
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
Ah Muzen CabPersephoneBacchusAphroditeKumbhakarna

VS

Bans
SobekMedusaAchillesUllrChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Scоpe
Xbalanque
20
7 / 9 / 8
18,768
670
29,597
26,882
10,425
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
Tsuzuki
Thoth
20
6 / 7 / 11
18,172
649
26,733
18,716
7,042
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
5 / 6 / 10
17,791
635
18,666
34,692
54,831
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
47
22
Kills
18
18
Deaths
22
28
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Fenrir
SNPR FROST
Fenrir
13
11
6
1.45
L
Xbalanque
Scоpe
Xbalanque
7
9
8
1.22
W
Chang'e
5
3
10
3.33
L
Thoth
Tsuzuki
Thoth
6
7
11
1.64
W
4
4
12
2.5
L
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,292
Damage
74,996
108,645
Taken
80,290
106,809
Mitigated
72,298
43,948
Healing
18,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
SNPR FROST
Fenrir
23,697
7,744
0
2,987
36,901
25,791
1,074
11,925
24,976
0
86,583
L
Xbalanque
Scоpe
Xbalanque
29,597
16,727
0
7,601
26,882
10,425
2,911
14,364
12,518
0
155,263
W
Chang'e
25,301
1,176
13,399
17,242
28,623
13,996
1,097
5,331
23,292
147,867
0
L
Thoth
Tsuzuki
Thoth
26,733
761
0
2,190
18,716
7,042
451
6,940
11,776
105,328
0
W
15,294
3,564
3,578
6,742
43,121
67,022
1,470
9,598
33,523
63,877
0
L
18,666
4,737
0
8,258
34,692
54,831
329
19,386
15,306
0
49,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,103
Gold Earned
54,731
283
Minions Killed
297
0
Camps Cleared
0
1,476,470
Distance Traveled
1,474,849
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
19,036
680
62
2
0
437,916
3
L
Xbalanque
18,768
670
167
6
0
490,288
1
W
Chang'e
17,281
617
170
6
0
532,798
1
L
Thoth
18,172
649
113
4
0
445,417
2
W
Terra
18,786
671
51
2
0
505,756
5
L
Odin
17,791
635
17
1
0
539,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role